#include "Archimedes.h" #include "modules/WindowModule/WindowModule.h" class TestTriangle : public Archimedes::Module { public: TestTriangle(Archimedes::App*, void*); TestTriangle() { name = "TestTriangle"; } ~TestTriangle(); void onLoad(); void run(); private: Archimedes::Window* window; std::list>::iterator rcmd_it; float vertices[3 * 3] = { 0.5, 0.5, 0.0, 0.5, 0.5, 0.0, 0.0, 0.5, 0.0 }; unsigned int vao, vbo, vs, fs, program; int success; const char *vertexShaderSource = "#version 330 core\n" "layout (location = 0) in vec3 aPos;\n" "void main() {\n" " gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n" "}\0"; const char *fragShaderSource = "#version 330 core\n" "out vec4 FragColor;\n" "void main() {\n" " FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n" "}\0"; }; #ifdef TESTTRIANGLE_DYNAMIC typedef TestTriangle mtype; #include "endModule.h" #endif