#include "TestImgui.h" #include "imgui.h" #include "backends/imgui_impl_glfw.h" #include "backends/imgui_impl_opengl3.h" #include TestImgui::TestImgui(void* h, Archimedes::App* a) : Archimedes::GuiModule(h, a) { name = "TestImgui"; } TestImgui::~TestImgui() { ImGui_ImplOpenGL3_Shutdown(); ImGui_ImplGlfw_Shutdown(); ImGui::DestroyContext(); } void TestImgui::onLoad() { createWindow(); window->getRenderer().init(); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking //io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows // Setup Dear ImGui style ImGui::StyleColorsDark(); //ImGui::StyleColorsLight(); // Setup Platform/Renderer backends ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); ImGui_ImplOpenGL3_Init("#version 130"); } void TestImgui::run() { ImGui_ImplOpenGL3_NewFrame(); ImGui_ImplGlfw_NewFrame(); ImGui::NewFrame(); ImGui::ShowDemoWindow(&this->demo); ImGui::Render(); window->getRenderer().addRenderCmd([](){ ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { ImGui::UpdatePlatformWindows(); ImGui::RenderPlatformWindowsDefault(); } }); if(window->shouldClose()) app->end(); window->doFrame(); }