#include "WindowModule.h" WindowModule::~WindowModule() { if(window) delete window; if(renderer) delete renderer; } void WindowModule::onLoad() { window = new Archimedes::Window(); //renderer = new Archimedes::Renderer(); //window->setRenderer(renderer); renderer = window->getRenderer(); if(!renderer->init()) { std::cout << "Renderer init failed!\n"; std::abort(); } data["window"] = window->getWindowImpl().getWindow(); data["renderCmdList"] = &renderer->getCmdList(); std::cout << "WindowModule GLFWwindow*: " << std::any_castgetWindowImpl().getWindow())>(data["window"]) << std::endl; } void WindowModule::run() { if(window->shouldClose()) { app->end(); } window->doFrame(); }