#include "pch.hpp" #ifdef WINDOW_SDL3 #undef WINDOW_SDL3 #include "utils/Window/WindowEvents.h" #include #include namespace Archimedes { class Window; class WindowSDL3 { public: WindowSDL3(Window* p, const std::function& sendEvent) { data.window = p; data.sendEvent = sendEvent; SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN; w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags); if (w == nullptr) { printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError()); std::abort(); } SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); gl_context = SDL_GL_CreateContext(w); if (gl_context == nullptr) { printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError()); std::abort(); } SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool { WindowData& d = (WindowData&) *ptr; switch(e->type) { } return true; }, &data); SDL_GL_MakeCurrent(w, gl_context); SDL_GL_SetSwapInterval(1); // Enable vsync SDL_ShowWindow(w); } ~WindowSDL3() { SDL_GL_DestroyContext(gl_context); SDL_DestroyWindow(w); SDL_Quit(); } void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); } void pollEvents() { SDL_PollEvent(&e); switch(e.type) { case SDL_EVENT_WINDOW_CLOSE_REQUESTED: case SDL_EVENT_QUIT: d.sendEvent(new CloseWindowEvent(d.window)); break; case SDL_EVENT_WINDOW_RESIZED: w = e.window.data1; h = e.window.data2; d.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2)); break; case SDL_EVENT_WINDOW_MOUSE_ENTER: case SDL_EVENT_WINDOW_FOCUS_GAINED: d.sendEvent(new FocusedWindowEvent(d.window)); break; case SDL_EVENT_WINDOW_MOUSE_LEAVE: case SDL_EVENT_WINDOW_FOCUS_LOST: d.sendEvent(new FocusLostWindowEvent(d.window)); break; case SDL_EVENT_KEY_DOWN: d.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0)); break; case SDL_EVENT_KEY_UP: d.sendEvent(new KeyReleasedWindowEvent(e.key.key)); break; case SDL_EVENT_TEXT_EDITING: break; case SDL_EVENT_TEXT_INPUT: break; case SDL_EVENT_MOUSE_MOTION: d.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y)); break; case SDL_EVENT_MOUSE_BUTTON_DOWN: d.sendEvent(new MouseButtonPressedWindowEvent(e.button.button)); break; case SDL_EVENT_MOUSE_BUTTON_UP: d.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button)); break; case SDL_EVENT_MOUSE_WHEEL: d.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y)); break; default: break; } } void restoreContext() { SDL_GLMakeCurrent(w, gl_context); } void getSize(int& w, int& h) { w = this->w; h = this->h; } SDL_Window* getWindow() { return w; } SDL_GLContext getContext() { return gl_context; } WindowData data; private: SDL_Window* w; int w = 0, h = 0; SDL_GLContext gl_context; SDL_Event e; }; typedef WindowSDL3 WindowImpl; } #endif