#if WINDOW == 2 #ifndef WINDOW_SDL3 #define WINDOW_SDL3 #include "pch.hpp" #include "utils/Window/WindowEvents.h" #include #if RENDERER == 2 #include #endif namespace Archimedes { class Window; static bool EventCallback(void* ptr, SDL_Event* e) { WindowData& data = *(WindowData*) ptr; switch(e->type) { case SDL_EVENT_WINDOW_CLOSE_REQUESTED: case SDL_EVENT_QUIT: data.sendEvent(new CloseWindowEvent(data.window, e)); break; case SDL_EVENT_WINDOW_RESIZED: data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e)); break; case SDL_EVENT_WINDOW_MOUSE_ENTER: case SDL_EVENT_WINDOW_FOCUS_GAINED: data.sendEvent(new FocusedWindowEvent(data.window, e)); break; case SDL_EVENT_WINDOW_MOUSE_LEAVE: case SDL_EVENT_WINDOW_FOCUS_LOST: data.sendEvent(new FocusLostWindowEvent(data.window, e)); break; case SDL_EVENT_KEY_DOWN: data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e)); break; case SDL_EVENT_KEY_UP: data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e)); break; case SDL_EVENT_MOUSE_MOTION: data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e)); break; case SDL_EVENT_MOUSE_BUTTON_DOWN: data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e)); break; case SDL_EVENT_MOUSE_BUTTON_UP: data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e)); break; case SDL_EVENT_MOUSE_WHEEL: data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e)); break; default: data.sendEvent(new AnonymousEvent(e)); break; } return true; } class WindowSDL3 { public: WindowSDL3(Window* p, const std::function& sendEvent) { data.window = p; data.sendEvent = sendEvent; if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) { std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush; std::abort(); } #if RENDERER == 1 SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN; #elif RENDERER == 2 SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY; #endif w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags); if (w == nullptr) { std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl; std::abort(); } SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED); #if RENDERER == 1 gl_context = SDL_GL_CreateContext(w); if (gl_context == nullptr) { std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl; std::abort(); } SDL_GL_MakeCurrent(w, gl_context); SDL_GL_SetSwapInterval(1); // Enable vsync #endif SDL_AddEventWatch(EventCallback, &data); SDL_ShowWindow(w); } ~WindowSDL3() { #if RENDERER == 1 SDL_GL_DestroyContext(gl_context); #endif SDL_RemoveEventWatch(EventCallback, &data); SDL_DestroyWindow(w); SDL_Quit(); } bool shouldClose() { return false; } void doFrame() { #if RENDERER == 1 restoreContext(); SDL_GL_SwapWindow(w); #endif } void pollEvents() { static SDL_Event e; while(SDL_PollEvent(&e)) {} } #if RENDERER == 1 void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); } #endif void getSize(int& w, int& h) { w = this->width; h = this->height; } void setSize(int& w, int& h) { this->width = w; this->height = h; } SDL_Window* getWindow() { return w; } #if RENDERER == 1 SDL_GLContext getContext() { return gl_context; } #endif WindowData data; private: SDL_Window* w; int width = 0, height = 0; #if RENDERER == 1 SDL_GLContext gl_context; #endif }; typedef WindowSDL3 WindowImpl; } #endif #endif