{ ... }: { perSystem = { system, pkgs, self', ... }: { packages.ClientModule = pkgs.stdenvNoCC.mkDerivation { name = "ClientModule"; src = ./.; nativeBuildInputs = with pkgs; [ clang ]; buildInputs = with pkgs; [ gamenetworkingsockets ]; buildPhase = '' clang++ \ modules/ClientModule/*.cpp \ -fpic -shared \ -I include \ -I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \ -lGameNetworkingSockets \ -DCLIENTMODULE_DYNAMIC \ -Wall \ -o $name ''; installPhase = '' mkdir -p $out/bin cp $name $out/bin ''; }; }; }