#ifndef BODY_H #define BODY_H #include "pch.hpp" #include "extratools.h" #include "Object.h" namespace Archimedes { class Body : public Object { public: Body(RenderTarget rt, glm::mat4 t = glm::mat4(1.0f)) : mesh(rt), Object(t) {}; Body(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s, glm::mat4 t = glm::mat4(1.0f)) : mesh(vb, ia, vl, s), Object(t) {} Body() {} ~Body() {}; private: RenderTarget mesh; }; } #endif