#include "TestImgui.h" #include "imgui.h" #include "backends/imgui_impl_glfw.h" #include "backends/imgui_impl_opengl3.h" #include #include "modules/ImguiModule/src/ImguiModule.h" TestImgui::TestImgui(Archimedes::App* a, void* h) : Archimedes::GuiModule(a, h) { name = "TestImgui"; ImguiModule* im = new ImguiModule(a, nullptr); deps[im->getName()] = im; } TestImgui::~TestImgui() { } void TestImgui::onLoad() { WindowModule* wm = (WindowModule*) moduleInstances["WindowModule"]; if(!wm) { std::cout << "No WindowModule for TestImgui!\n"; std::abort(); } ImguiModule* im = (ImguiModule*) moduleInstances["ImguiModule"]; if(!im) { std::cout << "No ImguiModule for TestImgui!\n"; std::abort(); } ImGui::SetCurrentContext(im->getContext()); } void TestImgui::run() { if(demo) ImGui::ShowDemoWindow(&this->demo); else app->end(); { ImGuiIO& io = ImGui::GetIO(); static float f = 0.0f; static int counter = 0; ImGui::Begin("TestImgui Module"); // Create a window called "Hello, world!" and append into it. ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated) counter++; ImGui::SameLine(); ImGui::Text("counter = %d", counter); ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate); ImGui::End(); } }