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Archimedes/shaders/s.frag
2024-08-10 21:20:28 -05:00

14 lines
303 B
GLSL

#version 450
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}