94 lines
2.8 KiB
C++
94 lines
2.8 KiB
C++
#include "sdl2Window.h"
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WindowSDL2::WindowSDL2() {
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}
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WindowSDL2::~WindowSDL2() {
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SDL_DestroyWindow(window);
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SDL_Quit();
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}
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void WindowSDL2::init( std::string title, int x, int y) : title(title), x(x), y(y) {
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
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{
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printf("Error: %s\n", SDL_GetError());
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error = true;
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return;
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}
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SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, x, y, window_flags);
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if (window == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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error = true;
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return;
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}
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// int test = SDL_SetWindowOpacity(this->window, 0.1f);
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// float t;
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// SDL_GetWindowOpacity(this->window, &t);
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// std::cout << test << " " << t << std::endl;
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}
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void WindowSDL2::shutdown() {
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~WindowSDL2();
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}
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void WindowSDL2::getSize() {
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SDL_GetWindowSize(window, &x, &y);
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}
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const Event* WindowSDL2::createEvent() {
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switch(event.type) {
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case SDL_KEYDOWN:
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return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
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event.key.keysym.mod, event.key.repeat, true);
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case SDL_KEYUP:
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return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
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event.key.keysym.mod, event.key.repeat, false);
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case SDL_TEXTINPUT:
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return new KeyTypedEvent(event.text.windowID, event.text.text);
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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switch(event.button.button) {
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case SDL_BUTTON_LEFT: return new MouseButtonEvent(0, (event.type == SDL_MOUSEBUTTONDOWN));
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case SDL_BUTTON_RIGHT: return new MouseButtonEvent(1, (event.type == SDL_MOUSEBUTTONDOWN));
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case SDL_BUTTON_MIDDLE: return new MouseButtonEvent(2, (event.type == SDL_MOUSEBUTTONDOWN));
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case SDL_BUTTON_X1: return new MouseButtonEvent(3, (event.type == SDL_MOUSEBUTTONDOWN));
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case SDL_BUTTON_X2: return new MouseButtonEvent(4, (event.type == SDL_MOUSEBUTTONDOWN));
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}
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case SDL_MOUSEMOTION:
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return new MouseMovedEvent(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
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case SDL_MOUSEWHEEL:
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return new MouseScrolledEvent(event.wheel.x, event.wheel.y);
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case SDL_WINDOWEVENT:
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return new WindowEvent(event.window.windowID, event.window.event);
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}
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return nullptr;
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}
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const Event* WindowSDL2::pollEvents() {
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while (SDL_PollEvent(&event)) {
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return createEvent();
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}
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return nullptr;
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} |