114 lines
2.5 KiB
C++
114 lines
2.5 KiB
C++
#ifndef RENDERER_H
|
|
#define RENDERER_H
|
|
|
|
#include "pch.hpp"
|
|
|
|
#include "extratools.h"
|
|
|
|
namespace Archimedes {
|
|
|
|
|
|
class VertexArray {
|
|
|
|
public:
|
|
VertexArray(const void* data, size_t size) : data(data), size(size) {
|
|
}
|
|
|
|
~VertexArray() {}
|
|
|
|
const void* getData() const { return data; }
|
|
size_t getSize() const { return size; }
|
|
unsigned int getId() const { return id; }
|
|
|
|
private:
|
|
const void* data;
|
|
size_t size;
|
|
unsigned int id;
|
|
};
|
|
|
|
class IndexArray {
|
|
|
|
public:
|
|
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
|
|
}
|
|
|
|
~IndexArray() {}
|
|
|
|
const void* getIndicies() const { return indices; }
|
|
size_t getCount() const { return count; }
|
|
|
|
private:
|
|
const unsigned int* indices;
|
|
size_t count;
|
|
unsigned int id;
|
|
};
|
|
|
|
class Shader {
|
|
|
|
public:
|
|
enum class LoadType {
|
|
FromSource,
|
|
FromFileSource,
|
|
FromFileBin
|
|
};
|
|
|
|
Shader(const std::string& source, LoadType loadType) {
|
|
switch(loadType) {
|
|
case LoadType::FromSource:
|
|
break;
|
|
case LoadType::FromFileSource:
|
|
break;
|
|
case LoadType::FromFileBin:
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
~Shader() {}
|
|
|
|
unsigned int getId() const { return id; }
|
|
|
|
private:
|
|
unsigned int id;
|
|
};
|
|
|
|
class RenderTarget {
|
|
|
|
public:
|
|
RenderTarget(const void* data, size_t size, size_t count, const std::string& shader)
|
|
: data(data), size(size), count(count), shader(shader) {}
|
|
|
|
~RenderTarget() {}
|
|
|
|
private:
|
|
const void* data;
|
|
size_t size;
|
|
size_t count;
|
|
const std::string& shader;
|
|
};
|
|
|
|
class Renderer {
|
|
|
|
public:
|
|
int w, h;
|
|
|
|
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
|
|
|
|
Renderer() : w(0), h(0) {}
|
|
|
|
virtual ~Renderer() {}
|
|
|
|
virtual bool init() = 0;
|
|
|
|
virtual void render() = 0;
|
|
|
|
virtual void draw(const VertexArray&, const IndexArray&, const Shader&) = 0;
|
|
|
|
virtual Renderer* getRendererImpl() = 0;
|
|
|
|
};
|
|
}
|
|
|
|
#endif
|