Files
Archimedes/modules/ImguiModule/src/ImguiModule.h
2025-05-04 22:51:45 -05:00

110 lines
2.5 KiB
C++

#ifndef GUIMODULE
#define GUIMODULE
#endif
#include "Archimedes.h"
#include "imgui.h"
#include "misc/cpp/imgui_stdlib.h"
#include "modules/WindowModule/src/WindowModule.h"
#ifdef RENDERER_OPENGL
#include "backends/imgui_impl_opengl3.h"
#endif
#ifdef WINDOW_GLFW
#include "backends/imgui_impl_glfw.h"
#include <GLFW/glfw3.h>
#endif
#ifdef WINDOW_SDL3
#include "backends/imgui_impl_sdl3.h"
#include <SDL3/SDL.h>
#endif
class ImguiModule : public Archimedes::Module {
public:
ImguiModule(Archimedes::App*, void*);
ImguiModule() { name = "ImguiModule"; }
~ImguiModule();
void onLoad() override;
bool onEvent(const Archimedes::Event&) override;
ImGuiContext* aquireContext() {
contextRefs++;
return context;
}
void releaseContext(ImGuiContext* ctxt) {
if(ctxt == context && context != nullptr) {
if(--contextRefs == 0) {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
}
}
}
private:
int contextRefs = 0;
ImGuiContext* context;
Archimedes::Window* window;
std::list<std::function<void()>>::iterator rcmd_it;
#ifdef RENDERER_OPENGL
auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
#endif
#ifdef WINDOW_GLFW
#ifdef RENDERER_OPENGL
auto windowInit(Archimedes::Window* window) { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); }
#endif
void windowShutdown() { ImGui_ImplGlfw_Shutdown(); }
void windowNewFrame() { ImGui_ImplGlfw_NewFrame(); }
#endif
#ifdef WINDOW_SDL3
#ifdef RENDERER_OPENGL
auto windowInit(Archimedes::Window* window) { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
#endif
#define windowShutdown() ImGui_ImplSDL3_Shutdown()
void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
#define windowNewFrame() ImGui_ImplSDL3_NewFrame()
void windowNewFrame() { ImGui_ImplSDL3_NewFrame(); }
void windowProcessEvent(SDL_Event e) { ImGui_ImplSDL3_ProcessEvent(&e); }
#endif
};
#ifdef IMGUIMODULE_DYNAMIC
#define MODULE_TYPE ImguiModule
#include "endModule.h"
#endif