Files
Archimedes/modules/ImguiModule/ImguiModule.h
2025-05-12 14:32:13 -05:00

114 lines
2.8 KiB
C++

#include "Archimedes.h"
#include "imgui.h"
#include "misc/cpp/imgui_stdlib.h"
#include "modules/WindowModule/WindowModule.h"
#if RENDERER == 1
#include "backends/imgui_impl_opengl3.h"
#elif RENDERER == 2
#include "backends/imgui_impl_sdlrenderer3.h"
#endif
#if WINDOW == 1
#include "backends/imgui_impl_glfw.h"
#include <GLFW/glfw3.h>
#elif WINDOW == 2
#include "backends/imgui_impl_sdl3.h"
#include <SDL3/SDL.h>
#endif
class ImguiModule : public Archimedes::Module {
public:
ImguiModule(Archimedes::App*, void*);
ImguiModule() { name = "ImguiModule"; }
~ImguiModule();
void onLoad() override;
bool onEvent(const Archimedes::Event&) override;
ImGuiContext* aquireContext() {
contextRefs++;
return context;
}
void releaseContext(ImGuiContext* ctxt) {
if(ctxt == context && context != nullptr) {
if(--contextRefs == 0) {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
}
}
}
private:
int contextRefs = 0;
ImGuiContext* context;
Archimedes::Window* window;
std::list<std::function<void()>>::iterator rcmd_it;
std::list<std::function<void(Archimedes::Event*)>>::iterator ecmd_it;
#if RENDERER == 1
auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
#elif RENDERER == 2
SDL_Renderer* renderer;
auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplSDLRenderer3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
#endif
#if WINDOW == 1
#if RENDERER == 1
auto windowInit() { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); }
#endif
void windowShutdown() { ImGui_ImplGlfw_Shutdown(); }
void windowNewFrame() { ImGui_ImplGlfw_NewFrame(); }
#elif WINDOW == 2
#if RENDERER == 1
auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
#elif RENDERER == 2
auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
#endif
void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
void windowNewFrame() { ImGui_ImplSDL3_NewFrame(); }
#endif
};
#ifdef IMGUIMODULE_DYNAMIC
typedef ImguiModule mtype;
#include "endModule.h"
#endif