Files
Archimedes/src/modules/Archimedes-Modules/Sandbox/Sandbox.h
2026-04-08 12:19:02 -05:00

229 lines
4.7 KiB
C++

// This only works with opengl!!!!
#ifndef JOBJECT_H
#define JOBJECT_H
#include "Archimedes.h"
#include "modules/WindowModule/WindowModule.h"
#include "modules/ImguiModule/ImguiModule.h"
#include "utils/Objects/Body.h"
#include "utils/Objects/Camera.h"
#include "JObject.h"
class Sandbox : public Archimedes::Module {
public:
Sandbox(Archimedes::App*, void*);
Sandbox() { name = "Sandbox"; }
~Sandbox();
void onLoad() override;
void run() override;
bool onEvent(const Archimedes::Event& e) override;
private:
Archimedes::Window* window;
std::string cubeVS = "#version 430 core\n"
"layout (location = 0) in vec3 aPos;\n"
"uniform mat4 model;\n"
"uniform mat4 view;\n"
"uniform mat4 proj;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" gl_Position = proj * view * model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";
std::string cubeFS = "#version 430 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform mat4 view;\n"
"uniform mat4 proj;\n"
"uniform vec4 color;\n"
"void main()\n"
"{\n"
" FragColor = color;\n"
"}\n\0";
Archimedes::JObject jObject;
Archimedes::Shader cubeShader, gridShader;
Archimedes::Body cube, grid, hexagon;
Archimedes::VertexLayout layout = Archimedes::VertexLayout({
Archimedes::LayoutElement(Archimedes::LayoutElement::Type::Float, 3)
});
Archimedes::Camera camera;
std::vector<float> gridVertices = {
-1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f,
1.0f, 0.0f, -1.0f,
-1.0f, 0.0f, -1.0f,
};
std::vector<unsigned int> gridIndices = {
0,
1,
2,
2,
3,
0
};
std::vector<float> vertices = {
-0.5f, -0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
-0.5f, 0.5f, 0.5f,
-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, 0.5f, -0.5f,
-0.5f, 0.5f, -0.5f,
};
std::vector<unsigned int> indices = {
0,
1,
2,
2,
3,
0,
4,
5,
6,
6,
7,
4,
0,
1,
5,
5,
4,
0,
3,
2,
6,
6,
7,
3,
0,
3,
7,
7,
4,
0,
1,
2,
6,
6,
5,
1,
};
Archimedes::Body readOBJ(std::string path, Archimedes::Shader shader) {
std::ifstream file(path);
if(!file.is_open()) return Archimedes::Body();
std::string s;
std::vector<float> verticies;
std::vector<unsigned int> indicies;
verticies.reserve(3 * 100);
indicies.reserve(100);
unsigned int i = 0;
unsigned int j = 0;
float point;
unsigned int idx;
while(!file.eof()) {
getline(file, s, ' ');
//std::cout << "\nline start: " << s << std::endl;
if(s == "v") {
file >> point;
verticies.push_back(point);
//std::cout << "point1: " << point << std::endl;
file >> point;
verticies.push_back(point);
//std::cout << "point2: " << point << std::endl;
file >> point;
verticies.push_back(point);
//std::cout << "point3: " << point << std::endl;
//std::cout << "index: " << j << std::endl;
getline(file, s);
//file.ignore();
} else if(s == "f") {
file >> idx;
indicies.push_back(--idx);
file.ignore(5, ' ');
file >> idx;
indicies.push_back(--idx);
file.ignore(5, ' ');
file >> idx;
indicies.push_back(--idx);
getline(file, s);
} else {
getline(file, s);
}
}
file.close();
return Archimedes::Body(
Archimedes::VertexBuffer(verticies),
Archimedes::IndexArray(indicies),
Archimedes::VertexLayout({
Archimedes::LayoutElement(Archimedes::LayoutElement::Type::Float, 3),
}),
shader
);
}
};
#ifdef SANDBOX_DYNAMIC
typedef Sandbox mtype;
#include "endModule.h"
#endif
#endif