Files
Archimedes/include/utils/Window/WindowSDL3/WindowSDL3.h
2025-05-04 17:59:14 -05:00

83 lines
2.1 KiB
C++

#include "pch.hpp"
#ifdef WINDOW_SDL3
#undef WINDOW_SDL3
#include "utils/Window/WindowEvents.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
namespace Archimedes {
class Window;
class WindowSDL3 {
public:
WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
data.window = p;
data.sendEvent = sendEvent;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
SDL_Window* window = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
std::abort();
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
gl_context = SDL_GL_CreateContext(window);
if (gl_context == nullptr)
{
printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
std::abort();
}
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
SDL_ShowWindow(window);
}
~WindowSDL3() {
}
void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
void pollEvents() {
SDL_PollEvent(&e);
switch(e.type) {
}
}
void restoreContext() { SDL_GLMakeCurrent(window, gl_context); }
void getSize(int& w, int& h) {
}
SDL_Window* getWindow() { return w; }
WindowData data;
private:
SDL_Window* w;
SDL_GLContext gl_context;
SDL_Event e;
};
typedef WindowSDL3 WindowImpl;
}
#endif