56 lines
1.3 KiB
C++
56 lines
1.3 KiB
C++
#include "Archimedes.h"
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#include <steam/steamnetworkingsockets.h>
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#include <steam/isteamnetworkingutils.h>
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namespace CMEvent {
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class DataRecievedEvent : public Archimedes::Event {
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public:
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DataRecievedEvent() : msg(nullptr) {}
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DataRecievedEvent(ISteamNetworkingMessage* m) : msg(m) {}
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~DataRecievedEvent() {
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if(msg)
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msg->Release();
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}
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operator std::string() const { return "CMEvent::DataRecievedEvent"; }
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ISteamNetworkingMessage* msg;
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};
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class DataSentEvent : public Archimedes::Event {
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public:
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DataSentEvent() : msg(nullptr) {}
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DataSentEvent(ISteamNetworkingMessage* m) : msg(m) {}
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operator std::string() const { return "CMEvent::DataSentEvent"; }
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ISteamNetworkingMessage* msg;
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};
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class ConnectionStatusChangedEvent : public Archimedes::Event {
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public:
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ConnectionStatusChangedEvent() : info(nullptr) {}
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ConnectionStatusChangedEvent(SteamNetConnectionStatusChangedCallback_t* i) : info(i) {}
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operator std::string() const { return "CMEvent::ConnectionStatusChangedEvent"; }
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SteamNetConnectionStatusChangedCallback_t* info;
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};
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}
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