Files
Archimedes/src/include/utils/Renderer/Renderer.h
2026-02-19 22:41:46 -06:00

60 lines
1.5 KiB
C++

#ifndef RENDERER_H
#define RENDERER_H
#include "pch.hpp"
#include "extratools.h"
#include "RenderTarget.h"
namespace Archimedes {
class Renderer {
public:
int w, h;
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
Renderer() : w(0), h(0) {}
virtual ~Renderer() {}
virtual bool init() = 0;
virtual void render() = 0;
virtual Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) = 0;
virtual void setupShader(Shader& shader) = 0;
virtual RenderTarget createRenderTarget(
VertexBuffer vb,
IndexArray ia,
VertexLayout layout,
Shader& s
) = 0;
virtual void setupRenderTarget(RenderTarget& rt) = 0;
virtual void updateRenderTarget(RenderTarget& rt) = 0;
virtual void freeRenderTarget(RenderTarget& rt) = 0;
virtual void draw(
const RenderTarget& rt,
const glm::mat4 world = glm::mat4(1.0f),
const glm::mat4 view = glm::mat4(1.0f),
const glm::mat4 proj = glm::mat4(1.0f),
const glm::vec4 color = { 1.0f, 0.0f, 1.0f, 1.0f }
) = 0;
virtual Renderer* getRendererImpl() = 0;
};
}
#endif