185 lines
4.2 KiB
C++
185 lines
4.2 KiB
C++
#ifndef RENDERTARGET_H
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#define RENDERTARGET_H
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#include "pch.hpp"
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#include "extratools.h"
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namespace Archimedes {
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class LayoutElement {
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public:
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LayoutElement(unsigned int type, size_t count) : type(type), count(count) {}
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~LayoutElement() {}
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unsigned int getType() const { return type; }
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size_t getSize() const { return size; }
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size_t getCount() const { return count; }
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private:
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unsigned int type;
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size_t size;
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size_t count;
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};
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class VertexLayout {
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public:
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VertexLayout() {}
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~VertexLayout() {}
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const std::vector<LayoutElement>& getElements() const { return elements; }
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private:
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std::vector<LayoutElement> elements;
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};
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class VertexBuffer {
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public:
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VertexBuffer(const void* data, size_t size) : data(data), size(size) {
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}
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~VertexBuffer() {}
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const void* getData() const { return data; }
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size_t getSize() const { return size; }
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unsigned int id;
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private:
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const void* data;
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size_t size;
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};
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class VertexArray {
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public:
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VertexArray() {
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}
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~VertexArray() {}
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unsigned int id;
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private:
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};
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class IndexArray {
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public:
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IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
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}
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~IndexArray() {}
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const void* getIndicies() const { return indices; }
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size_t getCount() const { return count; }
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unsigned int id;
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private:
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const unsigned int* indices;
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size_t count;
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};
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class Shader {
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public:
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enum class LoadType {
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FromSource,
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FromBin,
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FromFileSource,
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FromFileBin
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};
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Shader(const std::string& vs, const std::string& fs, LoadType loadType) : loadType(loadType) {
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switch(loadType) {
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case LoadType::FromSource:
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this->vs = vs;
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this->fs = fs;
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break;
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case LoadType::FromBin:
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break;
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case LoadType::FromFileSource:
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this->vs = readSourceFile(vs);
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this->fs = readSourceFile(fs);
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break;
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case LoadType::FromFileBin:
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break;
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default:
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break;
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}
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}
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~Shader() {}
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std::string getVSource() const { return vs; }
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std::string getFSource() const { return fs; }
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unsigned int id;
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private:
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LoadType loadType;
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std::string vs;
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std::string fs;
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std::string readSourceFile(const std::string& path) {
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std::ifstream file(path);
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if(!file.is_open()) {
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return "";
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}
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std::string s;
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while(!file.eof()) {
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file >> s;
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}
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return s;
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}
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};
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class RenderTarget {
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public:
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RenderTarget(const void* data, size_t size, unsigned int* indices, size_t count, VertexLayout layout, const std::string& vs, const std::string& fs)
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: vertexBuffer(data, size),
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indexArray(indices, count),
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layout(layout),
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shader(vs, fs, Shader::LoadType::FromFileSource) {
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}
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RenderTarget(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s)
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: vertexBuffer(vb),
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indexArray(ia),
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layout(vl),
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shader(s) {
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}
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~RenderTarget() {}
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//private:
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VertexBuffer vertexBuffer;
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VertexArray vertexArray;
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VertexLayout layout;
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IndexArray indexArray;
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Shader shader;
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};
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}
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#endif
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