Files
Archimedes/src/include/utils/Objects/Object.h
2026-02-19 22:41:46 -06:00

83 lines
2.2 KiB
C++

#ifndef OBJECT_H
#define OBJECT_H
#include "pch.hpp"
#include "extratools.h"
#include "utils/Renderer/RenderTarget.h"
namespace Archimedes {
class Object {
public:
Object(glm::mat4 t)
: worldTransform(t) {}
~Object() {};
///scales an object absolutely
///scale factors less than zero do nothing
float scaleTo(float s) {
if(s > 0) {
worldTransform = glm::scale(worldTransform, glm::vec3(s / scale));
scale = s;
}
return scale;
}
float scaleRel(float s) {
return scaleTo(scale * s);
}
float scaleAdd(float s) {
return scaleTo(scale + s);
}
glm::vec3 moveTo(glm::vec3 pos) {
worldTransform = glm::translate(worldTransform, pos - position);
position = pos;
return position;
}
glm::vec3 moveRel(glm::vec3 pos) {
return moveTo(pos + position);
}
glm::vec3 rotateTo(glm::vec3 angles) {
worldTransform = glm::rotate(worldTransform, angles.x - rotation.x, glm::vec3(1.0f, 0.0f, 0.0f));
worldTransform = glm::rotate(worldTransform, angles.y - rotation.y, glm::vec3(0.0f, 1.0f, 0.0f));
worldTransform = glm::rotate(worldTransform, angles.z - rotation.z, glm::vec3(0.0f, 0.0f, 1.0f));
rotation = angles;
return rotation;
}
glm::vec3 rotateRel(glm::vec3 angles) {
return rotateTo(angles + rotation);
}
glm::vec3& getPosition() { return position; }
glm::vec3& getRotation() { return rotation; }
float& getScale() { return scale; }
const glm::mat4& getTransform() { return worldTransform; }
void setTransform(const glm::mat4 m) { worldTransform = m; }
private:
glm::vec3 position = glm::vec3(0);
glm::vec3 rotation = glm::vec3(0);
float scale = 1.0f;
glm::mat4 worldTransform = glm::mat4(1.0f);
};
}
#endif