This makes it much shorter to use, as the first set of pak files can
provide the description, and the used ioquake3 can provide the supported
platforms.
After final improvements to the official formatter implementation,
this commit now performs the first treewide reformat of Nix files using it.
This is part of the implementation of RFC 166.
Only "inactive" files are reformatted, meaning only files that
aren't being touched by any PR with activity in the past 2 months.
This is to avoid conflicts for PRs that might soon be merged.
Later we can do a full treewide reformat to get the rest,
which should not cause as many conflicts.
A CI check has already been running for some time to ensure that new and
already-formatted files are formatted, so the files being reformatted here
should also stay formatted.
This commit was automatically created and can be verified using
nix-build a08b3a4d19.tar.gz \
--argstr baseRev b32a094368
result/bin/apply-formatting $NIXPKGS_PATH
https://github.com/NixOS/nixpkgs/pull/209008 moved quake3 binaries to
$out/bin. This broke wrappers as:
$ NIXPKGS_ALLOW_UNFREE=1 nix build -f. quake3demo -L
...
quake3-demo> Builder called die: Cannot wrap '/nix/store/khlq2wa0i7rab4vkzvk4pl54lyi6c36d-quake3-demo-1.11-6-ioquake3-unstable-2022-11-24/bin/quake3' because it is not an executable file
The change fixes wrapper to point to new locations.
* rss-glx: fixed the build.
* Removed the OpenGL wrapper stuff, it's no longer needed (thanks to
the RUNPATH you just need to put the appropriate libGL.so in the
LD_LIBRARY_PATH).
svn path=/nixpkgs/trunk/; revision=12093
allow the OpenGL implementation to be overriden through the
OPENGL_DRIVER environment variable. If it is not set, we use the
implementation installed in the profile
/nix/var/nix/profiles/opengl, allowing easy late binding by the
user, e.g.,
$ nix-env -p /nix/var/nix/profiles/opengl -i nvidia-sys-opengl
might install the NVidia OpenGL implementation.
The code that does this is not specific to Quake 3: it has been
factored out into build-support/opengl/mesa-switch.sh. Presumably
any application that requires hardware-accelerated OpenGL needs it.
* Add the Quake 3 demo to the cache.
svn path=/nixpkgs/trunk/; revision=4612
quake3/demo takes care of downloading and patching the required PAK
files. quake3/wrapper calls the Quake binary with a synthesised
directory of symlinks to activated PAK files. This should make it
easy to plug in the commercial PAKs, or third-party mods.
svn path=/nixpkgs/trunk/; revision=4611