mirror of
https://github.com/NixOS/nixpkgs.git
synced 2026-08-27 02:34:53 +00:00
128 lines
3.6 KiB
Nix
128 lines
3.6 KiB
Nix
{
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lib,
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stdenv,
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pkg-config,
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gettext,
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ncurses,
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tiles,
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SDL2,
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SDL2_image,
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SDL2_mixer,
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SDL2_ttf,
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libx11,
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freetype,
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zlib,
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debug,
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useXdgDir,
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}:
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let
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inherit (lib) optionals optionalString;
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in
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stdenv.mkDerivation (finalAttrs: {
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pname = "cataclysm-dda";
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nativeBuildInputs = [ pkg-config ];
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buildInputs = [
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gettext
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zlib
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]
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++ lib.optionals tiles [
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SDL2
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SDL2_image
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SDL2_mixer
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SDL2_ttf
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libx11
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freetype
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]
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++ lib.optional (!tiles) ncurses;
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postPatch = ''
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patchShebangs lang/compile_mo.sh
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substituteInPlace data/fontdata.json \
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--replace-fail 'data/font/' 'font/'
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'';
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env.NIX_CFLAGS_COMPILE = optionalString stdenv.hostPlatform.isDarwin "-Wno-missing-noreturn";
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makeFlags = [
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"PREFIX=$(out)"
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"LANGUAGES=all"
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(if useXdgDir then "USE_XDG_DIR=1" else "USE_HOME_DIR=1")
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]
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++ optionals (!debug) [
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"RELEASE=1"
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]
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++ optionals tiles [
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"TILES=1"
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"SOUND=1"
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]
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++ optionals stdenv.hostPlatform.isDarwin [
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"NATIVE=osx"
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"CLANG=1"
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"OSX_MIN=${stdenv.hostPlatform.darwinMinVersion}"
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];
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postInstall =
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optionalString tiles ''
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install -Dm644 data/xdg/org.cataclysmdda.CataclysmDDA.svg \
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$out/share/icons/hicolor/scalable/apps/org.cataclysmdda.CataclysmDDA.svg
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install -Dm644 data/xdg/org.cataclysmdda.CataclysmDDA.appdata.xml \
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$out/share/metainfo/org.cataclysmdda.CataclysmDDA.appdata.xml
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''
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+ optionalString (tiles && stdenv.hostPlatform.isDarwin) ''
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app=$out/Applications/Cataclysm.app
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install -Dm444 build-data/osx/Info.plist -t $app/Contents
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install -Dm444 build-data/osx/AppIcon.icns -t $app/Contents/Resources
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install -Dm555 build-data/osx/Cataclysm.sh $app/Contents/MacOS/Cataclysm.sh
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ln -sf $out/bin/cataclysm-tiles $app/Contents/Resources/cataclysm-tiles
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'';
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dontStrip = debug;
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enableParallelBuilding = true;
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passthru = {
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isTiles = tiles;
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isCurses = !tiles;
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};
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meta = {
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description = "Free post-apocalyptic zombie-infested roguelike";
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mainProgram = "cataclysm-tiles";
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longDescription = ''
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Cataclysm: Dark Days Ahead is a roguelike set in a post-apocalyptic world.
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Surviving is difficult: you have been thrown, ill-equipped, into a
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landscape now riddled with monstrosities of which flesh eating zombies are
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neither the strangest nor the deadliest.
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Yet with care and a little luck, many things are possible. You may try to
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eke out an existence in the forests silently executing threats and
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providing sustenance with your longbow. You can ride into town in a
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jerry-rigged vehicle, all guns blazing, to settle matters in a fug of
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smoke from your molotovs. You could take a more measured approach and
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construct an impregnable fortress, surrounded by traps to protect you from
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the horrors without. The longer you survive, the more skilled and adapted
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you will get and the better equipped and armed to deal with the threats
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you are presented with.
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In the course of your ordeal there will be opportunities and temptations
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to improve or change your very nature. There are tales of survivors fitted
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with extraordinary cybernetics giving great power and stories too of
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gravely mutated survivors who, warped by their ingestion of exotic
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substances or radiation, now more closely resemble insects, birds or fish
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than their original form.
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'';
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homepage = "https://cataclysmdda.org/";
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license = lib.licenses.cc-by-sa-30;
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maintainers = with lib.maintainers; [
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mnacamura
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DeeUnderscore
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philocalyst
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];
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platforms = lib.platforms.unix;
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};
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})
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