Begin Repo
This commit is contained in:
14
shaders/s.frag
Normal file
14
shaders/s.frag
Normal file
@@ -0,0 +1,14 @@
|
||||
#version 450
|
||||
|
||||
layout(binding = 1) uniform sampler2D texSampler;
|
||||
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
layout(location = 1) in vec2 fragTexCoord;
|
||||
|
||||
layout(location = 0) out vec4 outColor;
|
||||
|
||||
|
||||
void main() {
|
||||
outColor = texture(texSampler, fragTexCoord);
|
||||
//outColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
|
||||
}
|
||||
21
shaders/s.vert
Normal file
21
shaders/s.vert
Normal file
@@ -0,0 +1,21 @@
|
||||
#version 450
|
||||
|
||||
|
||||
layout(binding = 0) uniform UniformBufferObject {
|
||||
mat4 model;
|
||||
mat4 view;
|
||||
mat4 proj;
|
||||
} ubo;
|
||||
|
||||
layout(location = 0) in vec3 inPosition;
|
||||
layout(location = 1) in vec3 inColor;
|
||||
layout(location = 2) in vec2 inTexCoord;
|
||||
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
layout(location = 1) out vec2 fragTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(inPosition, 1.0);
|
||||
fragColor = inColor;
|
||||
fragTexCoord = inTexCoord;
|
||||
}
|
||||
Reference in New Issue
Block a user