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2024-08-10 21:20:28 -05:00
commit 08115f90ce
41 changed files with 19581 additions and 0 deletions

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window/sdl2Window.cpp Normal file
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#include "sdl2Window.h"
WindowSDL2::WindowSDL2() {
}
WindowSDL2::~WindowSDL2() {
SDL_DestroyWindow(window);
SDL_Quit();
}
void WindowSDL2::init( std::string title, int x, int y) : title(title), x(x), y(y) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) != 0)
{
printf("Error: %s\n", SDL_GetError());
error = true;
return;
}
SDL_WindowFlags window_flags = (SDL_WindowFlags)(SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
window = SDL_CreateWindow(title.c_str(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, x, y, window_flags);
if (window == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
error = true;
return;
}
// int test = SDL_SetWindowOpacity(this->window, 0.1f);
// float t;
// SDL_GetWindowOpacity(this->window, &t);
// std::cout << test << " " << t << std::endl;
}
void WindowSDL2::shutdown() {
~WindowSDL2();
}
void WindowSDL2::getSize() {
SDL_GetWindowSize(window, &x, &y);
}
const Event* WindowSDL2::createEvent() {
switch(event.type) {
case SDL_KEYDOWN:
return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
event.key.keysym.mod, event.key.repeat, true);
case SDL_KEYUP:
return new KeyEvent(event.key.keysym.sym, event.key.keysym.scancode,
event.key.keysym.mod, event.key.repeat, false);
case SDL_TEXTINPUT:
return new KeyTypedEvent(event.text.windowID, event.text.text);
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
switch(event.button.button) {
case SDL_BUTTON_LEFT: return new MouseButtonEvent(0, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_RIGHT: return new MouseButtonEvent(1, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_MIDDLE: return new MouseButtonEvent(2, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_X1: return new MouseButtonEvent(3, (event.type == SDL_MOUSEBUTTONDOWN));
case SDL_BUTTON_X2: return new MouseButtonEvent(4, (event.type == SDL_MOUSEBUTTONDOWN));
}
case SDL_MOUSEMOTION:
return new MouseMovedEvent(event.motion.x, event.motion.y, event.motion.xrel, event.motion.yrel);
case SDL_MOUSEWHEEL:
return new MouseScrolledEvent(event.wheel.x, event.wheel.y);
case SDL_WINDOWEVENT:
return new WindowEvent(event.window.windowID, event.window.event);
}
return nullptr;
}
const Event* WindowSDL2::pollEvents() {
while (SDL_PollEvent(&event)) {
return createEvent();
}
return nullptr;
}