add RendererSDL3
This commit is contained in:
@@ -3,6 +3,7 @@
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#include "pch.hpp"
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#include "RendererOpenGL/RendererOpenGL.h"
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#include "RendererSDL3/RendererSDL3.h"
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namespace Archimedes {
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class Renderer {
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@@ -10,9 +11,11 @@ namespace Archimedes {
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public:
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int w, h;
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Renderer(void* p = nullptr) : ptr(p) {}
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~Renderer() {}
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bool init() { return r.init(); }
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bool init() { return r.init(ptr); }
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void render() {
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r.render(rc, w, h);
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@@ -22,9 +25,12 @@ namespace Archimedes {
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return rc;
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}
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RendererImpl& getRendererImpl() { return r; }
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private:
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std::list<std::function<void()>> rc;
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RendererImpl r;
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void* ptr;
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};
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}
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@@ -19,7 +19,7 @@ namespace Archimedes {
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RendererOpenGL() {};
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~RendererOpenGL() {};
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bool init() {
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bool init(void* p) {
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return glewInit() == GLEW_OK;
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};
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49
include/utils/Renderer/RendererSDL3/RendererSDL3.h
Normal file
49
include/utils/Renderer/RendererSDL3/RendererSDL3.h
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@@ -0,0 +1,49 @@
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#if RENDERER == 2
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#ifndef RENDERER_SDL3
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#define RENDERER_SDL3
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#include "pch.hpp"
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#include <SDL3/SDL.h>
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namespace Archimedes {
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class RendererSDL3 {
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public:
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typedef void renderCmd();
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RendererSDL3() {};
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~RendererSDL3() { SDL_DestroyRenderer(renderer); };
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bool init(void* window) {
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renderer = SDL_CreateRenderer((SDL_Window*) window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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return renderer != nullptr;
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};
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void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
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//SDL_SetRenderScale(renderer, w, h);
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SDL_RenderClear(renderer);
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for(auto f : cmdList)
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f();
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SDL_RenderPresent(renderer);
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}
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SDL_Renderer* renderer = nullptr;
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};
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typedef RendererSDL3 RendererImpl;
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}
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#endif
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#endif
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@@ -25,11 +25,11 @@ namespace Archimedes {
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void doFrame() {
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window.pollEvents();
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renderer->render();
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window.doFrame();
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window.pollEvents();
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}
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Renderer* getRenderer() { return renderer; }
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@@ -24,26 +24,50 @@ namespace Archimedes {
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data.window = p;
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data.sendEvent = sendEvent;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
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if (w == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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std::abort();
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}
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SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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gl_context = SDL_GL_CreateContext(w);
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if (gl_context == nullptr)
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{
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printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
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std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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#if RENDERER == 1
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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#elif RENDERER == 2
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SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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#endif
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w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
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if (w == nullptr)
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{
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std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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#if RENDERER == 1
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gl_context = SDL_GL_CreateContext(w);
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if (gl_context == nullptr)
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{
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std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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#elif RENDERER == 2
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SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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if (renderer == nullptr)
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{
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std::cerr << "Error: SDL_CreateRenderer(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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#endif
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/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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WindowData& data = (WindowData&) *ptr;
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@@ -52,65 +76,66 @@ namespace Archimedes {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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data.sendEvent(new CloseWindowEvent(data.window, (void*) &e));
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data.sendEvent(new CloseWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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width = e.window.data1;
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height = e.window.data2;
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data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, (void*) &e));
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data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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data.sendEvent(new FocusedWindowEvent(data.window, (void*) &e));
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data.sendEvent(new FocusedWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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data.sendEvent(new FocusLostWindowEvent(data.window, (void*) &e));
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data.sendEvent(new FocusLostWindowEvent(data.window, &e));
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break;
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case SDL_EVENT_KEY_DOWN:
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data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, (void*) &e));
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data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
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break;
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case SDL_EVENT_KEY_UP:
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data.sendEvent(new KeyReleasedWindowEvent(e.key.key, (void*) &e));
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break;
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case SDL_EVENT_TEXT_EDITING:
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break;
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case SDL_EVENT_TEXT_INPUT:
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data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
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break;
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case SDL_EVENT_MOUSE_MOTION:
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data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, (void*) &e));
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data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, (void*) &e));
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data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, (void*) &e));
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data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, (void*) &e));
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data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
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break;
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default:
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data.sendEvent(new AnonymousEvent(&e));
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break;
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}
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return true;
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}, &data);*/
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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SDL_ShowWindow(w);
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}
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~WindowSDL3() {
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#if RENDERER == 1
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SDL_GL_DestroyContext(gl_context);
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#endif
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SDL_DestroyWindow(w);
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SDL_Quit();
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}
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bool shouldClose() { return false; }
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void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
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void doFrame() {
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#if RENDERER == 1
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restoreContext();
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SDL_GL_SwapWindow(w);
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#endif
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}
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void pollEvents() {
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while(SDL_PollEvent(&e)) {
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@@ -157,24 +182,26 @@ namespace Archimedes {
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}
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}
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}
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#if RENDERER == 1
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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#endif
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void getSize(int& w, int& h) {
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w = this->width;
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h = this->height;
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}
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SDL_Window* getWindow() { return w; }
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#if RENDERER == 1
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SDL_GLContext getContext() { return gl_context; }
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#endif
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WindowData data;
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private:
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SDL_Window* w;
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int width = 0, height = 0;
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#if RENDERER == 1
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SDL_GLContext gl_context;
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#endif
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SDL_Event e;
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};
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@@ -39,6 +39,10 @@ void ImguiModule::onLoad() {
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}
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window = wm->aquireWindow();
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#if WINDOW == 2
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renderer = window->getRenderer().renderer;
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#endif
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IMGUI_CHECKVERSION();
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context = ImGui::CreateContext();
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@@ -10,6 +10,10 @@
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#include "backends/imgui_impl_opengl3.h"
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#elif RENDERER == 2
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#include "backends/imgui_impl_sdlrenderer3.h"
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#endif
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#if WINDOW == 1
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@@ -69,6 +73,13 @@ class ImguiModule : public Archimedes::Module {
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void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
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#elif RENDERER == 2
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SDL_Renderer* renderer;
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auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
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void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
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void rendererNewFrame() { ImGui_ImplSDLRenderer3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
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#endif
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#if WINDOW == 1
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@@ -83,6 +94,8 @@ class ImguiModule : public Archimedes::Module {
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#elif WINDOW == 2
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#if RENDERER == 1
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auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
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#elif RENDERER == 2
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auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
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#endif
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void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
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@@ -38,7 +38,7 @@ void WindowModule::onLoad() {
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app->registerEvent(Archimedes::FocusLostWindowEvent());
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app->registerEvent(Archimedes::MovedWindowEvent());
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renderer = new Archimedes::Renderer();
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renderer = new Archimedes::Renderer(window->getWindowImpl().getWindow());
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}
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void WindowModule::run() {
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