add RendererSDL3

This commit is contained in:
2025-05-05 16:16:56 -05:00
parent b8654659c7
commit 0fb63352a2
8 changed files with 143 additions and 44 deletions

View File

@@ -24,26 +24,50 @@ namespace Archimedes {
data.window = p;
data.sendEvent = sendEvent;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (w == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
std::abort();
}
SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
gl_context = SDL_GL_CreateContext(w);
if (gl_context == nullptr)
{
printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::endl;
std::abort();
}
#if RENDERER == 1
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#elif RENDERER == 2
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (w == nullptr)
{
std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#if RENDERER == 1
gl_context = SDL_GL_CreateContext(w);
if (gl_context == nullptr)
{
std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
#elif RENDERER == 2
SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
SDL_SetRenderVSync(renderer, 1);
if (renderer == nullptr)
{
std::cerr << "Error: SDL_CreateRenderer(): " << SDL_GetError() << std::endl;
std::abort();
}
#endif
/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
WindowData& data = (WindowData&) *ptr;
@@ -52,65 +76,66 @@ namespace Archimedes {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, (void*) &e));
data.sendEvent(new CloseWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_RESIZED:
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, (void*) &e));
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, (void*) &e));
data.sendEvent(new FocusedWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, (void*) &e));
data.sendEvent(new FocusLostWindowEvent(data.window, &e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, (void*) &e));
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, (void*) &e));
break;
case SDL_EVENT_TEXT_EDITING:
break;
case SDL_EVENT_TEXT_INPUT:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, (void*) &e));
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, (void*) &e));
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, (void*) &e));
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, (void*) &e));
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
break;
default:
data.sendEvent(new AnonymousEvent(&e));
break;
}
return true;
}, &data);*/
SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
SDL_ShowWindow(w);
}
~WindowSDL3() {
#if RENDERER == 1
SDL_GL_DestroyContext(gl_context);
#endif
SDL_DestroyWindow(w);
SDL_Quit();
}
bool shouldClose() { return false; }
void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
void doFrame() {
#if RENDERER == 1
restoreContext();
SDL_GL_SwapWindow(w);
#endif
}
void pollEvents() {
while(SDL_PollEvent(&e)) {
@@ -157,24 +182,26 @@ namespace Archimedes {
}
}
}
#if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
#endif
void getSize(int& w, int& h) {
w = this->width;
h = this->height;
}
SDL_Window* getWindow() { return w; }
#if RENDERER == 1
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* w;
int width = 0, height = 0;
#if RENDERER == 1
SDL_GLContext gl_context;
#endif
SDL_Event e;
};