add RendererSDL3
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@@ -39,6 +39,10 @@ void ImguiModule::onLoad() {
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}
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window = wm->aquireWindow();
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#if WINDOW == 2
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renderer = window->getRenderer().renderer;
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#endif
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IMGUI_CHECKVERSION();
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context = ImGui::CreateContext();
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@@ -10,6 +10,10 @@
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#include "backends/imgui_impl_opengl3.h"
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#elif RENDERER == 2
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#include "backends/imgui_impl_sdlrenderer3.h"
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#endif
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#if WINDOW == 1
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@@ -69,6 +73,13 @@ class ImguiModule : public Archimedes::Module {
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void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
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#elif RENDERER == 2
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SDL_Renderer* renderer;
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auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
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void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
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void rendererNewFrame() { ImGui_ImplSDLRenderer3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
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#endif
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#if WINDOW == 1
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@@ -83,6 +94,8 @@ class ImguiModule : public Archimedes::Module {
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#elif WINDOW == 2
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#if RENDERER == 1
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auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
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#elif RENDERER == 2
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auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
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#endif
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void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
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