add RendererSDL3

This commit is contained in:
2025-05-05 16:16:56 -05:00
parent b8654659c7
commit 0fb63352a2
8 changed files with 143 additions and 44 deletions

View File

@@ -3,6 +3,7 @@
#include "pch.hpp"
#include "RendererOpenGL/RendererOpenGL.h"
#include "RendererSDL3/RendererSDL3.h"
namespace Archimedes {
class Renderer {
@@ -10,9 +11,11 @@ namespace Archimedes {
public:
int w, h;
Renderer(void* p = nullptr) : ptr(p) {}
~Renderer() {}
bool init() { return r.init(); }
bool init() { return r.init(ptr); }
void render() {
r.render(rc, w, h);
@@ -22,9 +25,12 @@ namespace Archimedes {
return rc;
}
RendererImpl& getRendererImpl() { return r; }
private:
std::list<std::function<void()>> rc;
RendererImpl r;
void* ptr;
};
}

View File

@@ -19,7 +19,7 @@ namespace Archimedes {
RendererOpenGL() {};
~RendererOpenGL() {};
bool init() {
bool init(void* p) {
return glewInit() == GLEW_OK;
};

View File

@@ -0,0 +1,49 @@
#if RENDERER == 2
#ifndef RENDERER_SDL3
#define RENDERER_SDL3
#include "pch.hpp"
#include <SDL3/SDL.h>
namespace Archimedes {
class RendererSDL3 {
public:
typedef void renderCmd();
RendererSDL3() {};
~RendererSDL3() { SDL_DestroyRenderer(renderer); };
bool init(void* window) {
renderer = SDL_CreateRenderer((SDL_Window*) window, nullptr);
SDL_SetRenderVSync(renderer, 1);
return renderer != nullptr;
};
void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
//SDL_SetRenderScale(renderer, w, h);
SDL_RenderClear(renderer);
for(auto f : cmdList)
f();
SDL_RenderPresent(renderer);
}
SDL_Renderer* renderer = nullptr;
};
typedef RendererSDL3 RendererImpl;
}
#endif
#endif

View File

@@ -25,11 +25,11 @@ namespace Archimedes {
void doFrame() {
window.pollEvents();
renderer->render();
window.doFrame();
window.pollEvents();
}
Renderer* getRenderer() { return renderer; }

View File

@@ -24,26 +24,50 @@ namespace Archimedes {
data.window = p;
data.sendEvent = sendEvent;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::endl;
std::abort();
}
#if RENDERER == 1
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#elif RENDERER == 2
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (w == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#if RENDERER == 1
gl_context = SDL_GL_CreateContext(w);
if (gl_context == nullptr)
{
printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
#elif RENDERER == 2
SDL_Renderer* renderer = SDL_CreateRenderer(window, nullptr);
SDL_SetRenderVSync(renderer, 1);
if (renderer == nullptr)
{
std::cerr << "Error: SDL_CreateRenderer(): " << SDL_GetError() << std::endl;
std::abort();
}
#endif
/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
WindowData& data = (WindowData&) *ptr;
@@ -52,65 +76,66 @@ namespace Archimedes {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, (void*) &e));
data.sendEvent(new CloseWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_RESIZED:
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, (void*) &e));
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, (void*) &e));
data.sendEvent(new FocusedWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, (void*) &e));
data.sendEvent(new FocusLostWindowEvent(data.window, &e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, (void*) &e));
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, (void*) &e));
break;
case SDL_EVENT_TEXT_EDITING:
break;
case SDL_EVENT_TEXT_INPUT:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, (void*) &e));
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, (void*) &e));
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, (void*) &e));
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, (void*) &e));
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
break;
default:
data.sendEvent(new AnonymousEvent(&e));
break;
}
return true;
}, &data);*/
SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
SDL_ShowWindow(w);
}
~WindowSDL3() {
#if RENDERER == 1
SDL_GL_DestroyContext(gl_context);
#endif
SDL_DestroyWindow(w);
SDL_Quit();
}
bool shouldClose() { return false; }
void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
void doFrame() {
#if RENDERER == 1
restoreContext();
SDL_GL_SwapWindow(w);
#endif
}
void pollEvents() {
while(SDL_PollEvent(&e)) {
@@ -157,24 +182,26 @@ namespace Archimedes {
}
}
}
#if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
#endif
void getSize(int& w, int& h) {
w = this->width;
h = this->height;
}
SDL_Window* getWindow() { return w; }
#if RENDERER == 1
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* w;
int width = 0, height = 0;
#if RENDERER == 1
SDL_GLContext gl_context;
#endif
SDL_Event e;
};

View File

@@ -40,6 +40,10 @@ void ImguiModule::onLoad() {
window = wm->aquireWindow();
#if WINDOW == 2
renderer = window->getRenderer().renderer;
#endif
IMGUI_CHECKVERSION();
context = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;

View File

@@ -10,6 +10,10 @@
#include "backends/imgui_impl_opengl3.h"
#elif RENDERER == 2
#include "backends/imgui_impl_sdlrenderer3.h"
#endif
#if WINDOW == 1
@@ -69,6 +73,13 @@ class ImguiModule : public Archimedes::Module {
void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
#elif RENDERER == 2
SDL_Renderer* renderer;
auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplSDLRenderer3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
#endif
#if WINDOW == 1
@@ -83,6 +94,8 @@ class ImguiModule : public Archimedes::Module {
#elif WINDOW == 2
#if RENDERER == 1
auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
#elif RENDERER == 2
auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
#endif
void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }

View File

@@ -38,7 +38,7 @@ void WindowModule::onLoad() {
app->registerEvent(Archimedes::FocusLostWindowEvent());
app->registerEvent(Archimedes::MovedWindowEvent());
renderer = new Archimedes::Renderer();
renderer = new Archimedes::Renderer(window->getWindowImpl().getWindow());
}
void WindowModule::run() {