wrap imgui impl funcs
This commit is contained in:
48
flake.nix
48
flake.nix
@@ -114,7 +114,8 @@
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-DRENDERER_OPENGL \
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-DWINDOW_SDL3 \
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-DWINDOWMODULE_DYNAMIC \
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-lGL -lsdl -lGLEW \
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-lGL -lGLEW \
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`sdl3-config --cflags --libs` \
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-Wall \
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-o $name
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'';
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@@ -161,6 +162,51 @@
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};
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ImguiModuleSDL = pkgs.stdenvNoCC.mkDerivation {
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name = "ImguiModule";
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src = ./.;
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imgui = inputs.imgui;
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nativeBuildInputs = with pkgs; [
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clang
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];
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buildInputs = with pkgs; [
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sdl3
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glew
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];
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buildPhase = ''
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clang++ \
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modules/ImguiModule/src/*.cpp \
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modules/WindowModule/src/*.cpp \
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$imgui/backends/imgui_impl_sdl3.cpp \
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$imgui/backends/imgui_impl_opengl3.cpp \
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$imgui/misc/cpp/*.cpp \
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$imgui/*.cpp \
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-DRENDERER_OPENGL \
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-DWINDOW_SDL3 \
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-DIMGUIMODULE_DYNAMIC \
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-DCUSTOMFONT=${pkgs.fira-code}/share/fonts/truetype/FiraCode-VF.ttf \
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-fpic -shared \
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-I src -I include -I $imgui -I . \
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-lGL -lGLEW \
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`sdl3-config --cflags --libs` \
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-Wall \
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-o $name
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp $name $out/bin
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'';
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};
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ImguiModule = pkgs.stdenvNoCC.mkDerivation {
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name = "ImguiModule";
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@@ -42,16 +42,16 @@ namespace Archimedes {
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std::abort();
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}
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SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
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WindowData& d = (WindowData&) *ptr;
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WindowData& data = (WindowData&) *ptr;
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switch(e->type) {
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}
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return true;
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}, &data);
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}, &data);*/
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SDL_GL_MakeCurrent(w, gl_context);
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@@ -65,6 +65,8 @@ namespace Archimedes {
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SDL_Quit();
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}
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bool shouldClose() { return false; }
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void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
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void pollEvents() {
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@@ -74,53 +76,53 @@ namespace Archimedes {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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d.sendEvent(new CloseWindowEvent(d.window));
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data.sendEvent(new CloseWindowEvent(data.window));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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w = e.window.data1;
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h = e.window.data2;
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d.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
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width = e.window.data1;
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height = e.window.data2;
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data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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d.sendEvent(new FocusedWindowEvent(d.window));
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data.sendEvent(new FocusedWindowEvent(data.window));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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d.sendEvent(new FocusLostWindowEvent(d.window));
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data.sendEvent(new FocusLostWindowEvent(data.window));
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break;
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case SDL_EVENT_KEY_DOWN:
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d.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
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data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
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break;
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case SDL_EVENT_KEY_UP:
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d.sendEvent(new KeyReleasedWindowEvent(e.key.key));
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data.sendEvent(new KeyReleasedWindowEvent(e.key.key));
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break;
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case SDL_EVENT_TEXT_EDITING:
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break;
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case SDL_EVENT_TEXT_INPUT:
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break;
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case SDL_EVENT_MOUSE_MOTION:
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d.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
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data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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d.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
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data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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d.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
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data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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d.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
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data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
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break;
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default:
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break;
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}
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}
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void restoreContext() { SDL_GLMakeCurrent(w, gl_context); }
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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void getSize(int& w, int& h) {
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w = this->w;
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h = this->h;
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w = this->width;
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h = this->height;
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}
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SDL_Window* getWindow() { return w; }
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@@ -131,7 +133,7 @@ namespace Archimedes {
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private:
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SDL_Window* w;
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int w = 0, h = 0;
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int width = 0, height = 0;
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SDL_GLContext gl_context;
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SDL_Event e;
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@@ -1,52 +1,5 @@
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#include "ImguiModule.h"
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#define RENDERER_OPENGL
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#define WINDOW_GLFW
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#ifdef RENDERER_OPENGL
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#include "backends/imgui_impl_opengl3.h"
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#define RENDERER_INIT() ImGui_ImplOpenGL3_Init("#version 330")
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#define RENDERER_SHUTDOWN() ImGui_ImplOpenGL3_Shutdown()
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#define RENDERER_NEWFRAME() ImGui_ImplOpenGL3_NewFrame()
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#define RENDERER_RENDERDRAWDATA(x) ImGui_ImplOpenGL3_RenderDrawData(x)
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#endif
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#ifdef WINDOW_GLFW
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#include "backends/imgui_impl_glfw.h"
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#include <GLFW/glfw3.h>
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#ifdef RENDERER_OPENGL
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#define WINDOW_INIT() ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true)
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#endif
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#define WINDOW_SHUTDOWN() ImGui_ImplGlfw_Shutdown()
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#define WINDOW_NEWFRAME() ImGui_ImplGlfw_NewFrame()
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#endif
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#ifdef WINDOW_SDL3
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#include "backends/imgui_impl_sdl3.h"
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#include <SDL3/SDL.h>
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#ifdef RENDERER_OPENGL
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#define WINDOW_INIT() ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext())
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#endif
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#define WINDOW_SHUTDOWN() ImGui_ImplSDL3_Shutdown()
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#define WINDOW_NEWFRAME() ImGui_ImplSDL3_NewFrame()
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#define WINDOW_PROCESSEVENT() ImGui_ImplSDL3_ProcessEvent(&e)
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#endif
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#include "pch.hpp"
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ImguiModule::ImguiModule(Archimedes::App* a, void* h = nullptr) : Archimedes::Module(a, h) {
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@@ -64,8 +17,8 @@ ImguiModule::~ImguiModule() {
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wm->getRenderer()->getCmdList().erase(rcmd_it);
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RENDERER_SHUTDOWN();
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WINDOW_SHUTDOWN();
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rendererShutdown();
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windowShutdown();
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ImGui::DestroyContext();
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wm->releaseWindow(window);
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@@ -100,28 +53,28 @@ void ImguiModule::onLoad() {
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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if(!WINDOW_INIT())
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std::cout << "WINDOW_INIT failed\n";
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if(!windowInit())
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std::cout << "windowInit failed\n";
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if(!RENDERER_INIT()) {
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std::cout << "RENDERER_INIT failed!\n" << std::endl;
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if(!rendererInit()) {
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std::cout << "rendererInit failed!\n" << std::endl;
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}
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wm->getRenderer()->getCmdList().push_back([](){
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ImGui::Render();
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RENDERER_RENDERDRAWDATA(ImGui::GetDrawData());
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rendererRenderDrawData();
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RENDERER_NEWFRAME();
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WINDOW_NEWFRAME();
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rendererNewFrame();
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windowNewFrame();
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ImGui::NewFrame();
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});
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rcmd_it = --wm->getRenderer()->getCmdList().end()++;
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//Compute first frame ahead of first WindowModule->run()
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RENDERER_NEWFRAME();
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WINDOW_NEWFRAME();
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rendererNewFrame();
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windowNewFrame();
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ImGui::NewFrame();
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}
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@@ -9,6 +9,26 @@
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#include "modules/WindowModule/src/WindowModule.h"
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#ifdef RENDERER_OPENGL
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#include "backends/imgui_impl_opengl3.h"
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#endif
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#ifdef WINDOW_GLFW
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#include "backends/imgui_impl_glfw.h"
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#include <GLFW/glfw3.h>
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#endif
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#ifdef WINDOW_SDL3
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#include "backends/imgui_impl_sdl3.h"
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#include <SDL3/SDL.h>
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#endif
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class ImguiModule : public Archimedes::Module {
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public:
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@@ -44,9 +64,46 @@ class ImguiModule : public Archimedes::Module {
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Archimedes::Window* window;
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std::list<std::function<void()>>::iterator rcmd_it;
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#ifdef RENDERER_OPENGL
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auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
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void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
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void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
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void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
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#endif
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#ifdef WINDOW_GLFW
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#ifdef RENDERER_OPENGL
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auto windowInit(Archimedes::Window* window) { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); }
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#endif
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void windowShutdown() { ImGui_ImplGlfw_Shutdown(); }
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void windowNewFrame() { ImGui_ImplGlfw_NewFrame(); }
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#endif
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#ifdef WINDOW_SDL3
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#ifdef RENDERER_OPENGL
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auto windowInit(Archimedes::Window* window) { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
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#endif
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#define windowShutdown() ImGui_ImplSDL3_Shutdown()
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void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
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#define windowNewFrame() ImGui_ImplSDL3_NewFrame()
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void windowNewFrame() { ImGui_ImplSDL3_NewFrame(); }
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void windowProcessEvent(SDL_Event e) { ImGui_ImplSDL3_ProcessEvent(&e); }
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#endif
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};
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#ifdef IMGUIMODULE_DYNAMIC
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#define MODULE_TYPE ImguiModule
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#include "endModule.h"
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#endif
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