wrap imgui impl funcs

This commit is contained in:
2025-05-04 22:51:45 -05:00
parent 853881e5e8
commit 2820387851
4 changed files with 136 additions and 78 deletions

View File

@@ -114,7 +114,8 @@
-DRENDERER_OPENGL \
-DWINDOW_SDL3 \
-DWINDOWMODULE_DYNAMIC \
-lGL -lsdl -lGLEW \
-lGL -lGLEW \
`sdl3-config --cflags --libs` \
-Wall \
-o $name
'';
@@ -161,6 +162,51 @@
};
ImguiModuleSDL = pkgs.stdenvNoCC.mkDerivation {
name = "ImguiModule";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
sdl3
glew
];
buildPhase = ''
clang++ \
modules/ImguiModule/src/*.cpp \
modules/WindowModule/src/*.cpp \
$imgui/backends/imgui_impl_sdl3.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER_OPENGL \
-DWINDOW_SDL3 \
-DIMGUIMODULE_DYNAMIC \
-DCUSTOMFONT=${pkgs.fira-code}/share/fonts/truetype/FiraCode-VF.ttf \
-fpic -shared \
-I src -I include -I $imgui -I . \
-lGL -lGLEW \
`sdl3-config --cflags --libs` \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ImguiModule = pkgs.stdenvNoCC.mkDerivation {
name = "ImguiModule";

View File

@@ -42,16 +42,16 @@ namespace Archimedes {
std::abort();
}
SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
WindowData& d = (WindowData&) *ptr;
WindowData& data = (WindowData&) *ptr;
switch(e->type) {
}
return true;
}, &data);
}, &data);*/
SDL_GL_MakeCurrent(w, gl_context);
@@ -65,6 +65,8 @@ namespace Archimedes {
SDL_Quit();
}
bool shouldClose() { return false; }
void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
void pollEvents() {
@@ -74,53 +76,53 @@ namespace Archimedes {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
d.sendEvent(new CloseWindowEvent(d.window));
data.sendEvent(new CloseWindowEvent(data.window));
break;
case SDL_EVENT_WINDOW_RESIZED:
w = e.window.data1;
h = e.window.data2;
d.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
d.sendEvent(new FocusedWindowEvent(d.window));
data.sendEvent(new FocusedWindowEvent(data.window));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
d.sendEvent(new FocusLostWindowEvent(d.window));
data.sendEvent(new FocusLostWindowEvent(data.window));
break;
case SDL_EVENT_KEY_DOWN:
d.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
break;
case SDL_EVENT_KEY_UP:
d.sendEvent(new KeyReleasedWindowEvent(e.key.key));
data.sendEvent(new KeyReleasedWindowEvent(e.key.key));
break;
case SDL_EVENT_TEXT_EDITING:
break;
case SDL_EVENT_TEXT_INPUT:
break;
case SDL_EVENT_MOUSE_MOTION:
d.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
d.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
d.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
break;
case SDL_EVENT_MOUSE_WHEEL:
d.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
break;
default:
break;
}
}
void restoreContext() { SDL_GLMakeCurrent(w, gl_context); }
void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
void getSize(int& w, int& h) {
w = this->w;
h = this->h;
w = this->width;
h = this->height;
}
SDL_Window* getWindow() { return w; }
@@ -131,7 +133,7 @@ namespace Archimedes {
private:
SDL_Window* w;
int w = 0, h = 0;
int width = 0, height = 0;
SDL_GLContext gl_context;
SDL_Event e;

View File

@@ -1,52 +1,5 @@
#include "ImguiModule.h"
#define RENDERER_OPENGL
#define WINDOW_GLFW
#ifdef RENDERER_OPENGL
#include "backends/imgui_impl_opengl3.h"
#define RENDERER_INIT() ImGui_ImplOpenGL3_Init("#version 330")
#define RENDERER_SHUTDOWN() ImGui_ImplOpenGL3_Shutdown()
#define RENDERER_NEWFRAME() ImGui_ImplOpenGL3_NewFrame()
#define RENDERER_RENDERDRAWDATA(x) ImGui_ImplOpenGL3_RenderDrawData(x)
#endif
#ifdef WINDOW_GLFW
#include "backends/imgui_impl_glfw.h"
#include <GLFW/glfw3.h>
#ifdef RENDERER_OPENGL
#define WINDOW_INIT() ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true)
#endif
#define WINDOW_SHUTDOWN() ImGui_ImplGlfw_Shutdown()
#define WINDOW_NEWFRAME() ImGui_ImplGlfw_NewFrame()
#endif
#ifdef WINDOW_SDL3
#include "backends/imgui_impl_sdl3.h"
#include <SDL3/SDL.h>
#ifdef RENDERER_OPENGL
#define WINDOW_INIT() ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext())
#endif
#define WINDOW_SHUTDOWN() ImGui_ImplSDL3_Shutdown()
#define WINDOW_NEWFRAME() ImGui_ImplSDL3_NewFrame()
#define WINDOW_PROCESSEVENT() ImGui_ImplSDL3_ProcessEvent(&e)
#endif
#include "pch.hpp"
ImguiModule::ImguiModule(Archimedes::App* a, void* h = nullptr) : Archimedes::Module(a, h) {
@@ -64,8 +17,8 @@ ImguiModule::~ImguiModule() {
wm->getRenderer()->getCmdList().erase(rcmd_it);
RENDERER_SHUTDOWN();
WINDOW_SHUTDOWN();
rendererShutdown();
windowShutdown();
ImGui::DestroyContext();
wm->releaseWindow(window);
@@ -100,28 +53,28 @@ void ImguiModule::onLoad() {
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
if(!WINDOW_INIT())
std::cout << "WINDOW_INIT failed\n";
if(!windowInit())
std::cout << "windowInit failed\n";
if(!RENDERER_INIT()) {
std::cout << "RENDERER_INIT failed!\n" << std::endl;
if(!rendererInit()) {
std::cout << "rendererInit failed!\n" << std::endl;
}
wm->getRenderer()->getCmdList().push_back([](){
ImGui::Render();
RENDERER_RENDERDRAWDATA(ImGui::GetDrawData());
rendererRenderDrawData();
RENDERER_NEWFRAME();
WINDOW_NEWFRAME();
rendererNewFrame();
windowNewFrame();
ImGui::NewFrame();
});
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
//Compute first frame ahead of first WindowModule->run()
RENDERER_NEWFRAME();
WINDOW_NEWFRAME();
rendererNewFrame();
windowNewFrame();
ImGui::NewFrame();
}

View File

@@ -9,6 +9,26 @@
#include "modules/WindowModule/src/WindowModule.h"
#ifdef RENDERER_OPENGL
#include "backends/imgui_impl_opengl3.h"
#endif
#ifdef WINDOW_GLFW
#include "backends/imgui_impl_glfw.h"
#include <GLFW/glfw3.h>
#endif
#ifdef WINDOW_SDL3
#include "backends/imgui_impl_sdl3.h"
#include <SDL3/SDL.h>
#endif
class ImguiModule : public Archimedes::Module {
public:
@@ -44,9 +64,46 @@ class ImguiModule : public Archimedes::Module {
Archimedes::Window* window;
std::list<std::function<void()>>::iterator rcmd_it;
#ifdef RENDERER_OPENGL
auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
#endif
#ifdef WINDOW_GLFW
#ifdef RENDERER_OPENGL
auto windowInit(Archimedes::Window* window) { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); }
#endif
void windowShutdown() { ImGui_ImplGlfw_Shutdown(); }
void windowNewFrame() { ImGui_ImplGlfw_NewFrame(); }
#endif
#ifdef WINDOW_SDL3
#ifdef RENDERER_OPENGL
auto windowInit(Archimedes::Window* window) { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
#endif
#define windowShutdown() ImGui_ImplSDL3_Shutdown()
void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }
#define windowNewFrame() ImGui_ImplSDL3_NewFrame()
void windowNewFrame() { ImGui_ImplSDL3_NewFrame(); }
void windowProcessEvent(SDL_Event e) { ImGui_ImplSDL3_ProcessEvent(&e); }
#endif
};
#ifdef IMGUIMODULE_DYNAMIC
#define MODULE_TYPE ImguiModule
#include "endModule.h"
#endif