clear on pause
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@@ -249,6 +249,40 @@
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};
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ChatServerVoice = pkgs.stdenvNoCC.mkDerivation {
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name = "ChatServerVoice";
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src = ./.;
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nativeBuildInputs = with pkgs; [
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clang
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];
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buildInputs = with pkgs; [
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gamenetworkingsockets
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];
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buildPhase = ''
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clang++ \
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modules/examples/ChatServerVoice/src/*.cpp \
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modules/ServerModule/src/*.cpp \
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-fpic -shared \
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-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
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-I src -I include -I . \
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-lGameNetworkingSockets \
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-DCHATSERVERVOICE_DYNAMIC \
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-Wall \
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-o $name
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp $name $out/bin
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'';
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};
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ChatClient = pkgs.stdenvNoCC.mkDerivation {
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name = "ChatClient";
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@@ -132,6 +132,7 @@ void ChatClientVoice::run() {
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SDL_SetAudioStreamGain(mic, micVol);
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} else if(!cm->isConnected()) {
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SDL_PauseAudioStreamDevice(mic);
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SDL_ClearAudioStream(mic);
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}
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if(!SDL_AudioStreamDevicePaused(speaker)) {
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@@ -142,6 +143,8 @@ void ChatClientVoice::run() {
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SDL_SetAudioStreamGain(speaker, speakerVol);
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} else if(!cm->isConnected()) {
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SDL_PauseAudioStreamDevice(speaker);
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SDL_ClearAudioStream(speaker);
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}
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static int avail = 0;
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@@ -157,8 +160,10 @@ void ChatClientVoice::run() {
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// if not testing, send to server.
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avail = SDL_min(len, SDL_GetAudioStreamAvailable(mic));
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avail = SDL_GetAudioStreamData(mic, buf, avail);
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//cm->sendReliable(buf, avail);
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if(avail > 10) {
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avail = SDL_GetAudioStreamData(mic, buf, avail);
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cm->sendReliable(buf, avail);
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}
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}
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@@ -212,6 +217,8 @@ bool ChatClientVoice::onEvent(const Archimedes::Event& event) {
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SDL_PauseAudioStreamDevice(mic);
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SDL_PauseAudioStreamDevice(speaker);
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SDL_ClearAudioStream(mic);
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SDL_ClearAudioStream(speaker);
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break;
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}
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