work on WindowSDL3
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@@ -5,6 +5,7 @@
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#include "utils/Renderer/Renderer.h"
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#include "WindowGLFW/WindowGLFW.h"
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#include "WindowSDL3/WindowSDL3.h"
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namespace Archimedes {
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82
include/utils/Window/WindowSDL3/WindowSDL3.h
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82
include/utils/Window/WindowSDL3/WindowSDL3.h
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@@ -0,0 +1,82 @@
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#include "pch.hpp"
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#ifdef WINDOW_SDL3
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#undef WINDOW_SDL3
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#include "utils/Window/WindowEvents.h"
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_opengl.h>
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namespace Archimedes {
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class Window;
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class WindowSDL3 {
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public:
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WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
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data.window = p;
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data.sendEvent = sendEvent;
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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SDL_Window* window = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
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if (window == nullptr)
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{
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printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
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std::abort();
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}
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SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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gl_context = SDL_GL_CreateContext(window);
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if (gl_context == nullptr)
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{
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printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
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std::abort();
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}
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SDL_GL_MakeCurrent(window, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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SDL_ShowWindow(window);
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}
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~WindowSDL3() {
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}
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void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
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void pollEvents() {
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SDL_PollEvent(&e);
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switch(e.type) {
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}
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}
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void restoreContext() { SDL_GLMakeCurrent(window, gl_context); }
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void getSize(int& w, int& h) {
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}
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SDL_Window* getWindow() { return w; }
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WindowData data;
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private:
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SDL_Window* w;
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SDL_GLContext gl_context;
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SDL_Event e;
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};
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typedef WindowSDL3 WindowImpl;
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}
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#endif
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@@ -1,10 +1,52 @@
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#include "ImguiModule.h"
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#include "backends/imgui_impl_glfw.h"
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#define RENDERER_OPENGL
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#define WINDOW_GLFW
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#ifdef RENDERER_OPENGL
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#include "backends/imgui_impl_opengl3.h"
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#define RENDERER_INIT() ImGui_ImplOpenGL3_Init("#version 330")
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#define RENDERER_SHUTDOWN() ImGui_ImplOpenGL3_Shutdown()
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#define RENDERER_NEWFRAME() ImGui_ImplOpenGL3_NewFrame()
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#define RENDERER_RENDERDRAWDATA(x) ImGui_ImplOpenGL3_RenderDrawData(x)
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#endif
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#ifdef WINDOW_GLFW
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#include "backends/imgui_impl_glfw.h"
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#include <GLFW/glfw3.h>
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#ifdef RENDERER_OPENGL
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#define WINDOW_INIT() ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true)
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#endif
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#define WINDOW_SHUTDOWN() ImGui_ImplGlfw_Shutdown()
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#define WINDOW_NEWFRAME() ImGui_ImplGlfw_NewFrame()
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#endif
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#ifdef WINDOW_SDL3
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#include "backends/imgui_impl_sdl3.h"
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#include <SDL3/SDL.h>
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#ifdef RENDERER_OPENGL
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#define WINDOW_INIT() ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext())
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#endif
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#define WINDOW_SHUTDOWN() ImGui_ImplSDL3_Shutdown()
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#define WINDOW_NEWFRAME() ImGui_ImplSDL3_NewFrame()
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#define WINDOW_PROCESSEVENT() ImGui_ImplSDL3_ProcessEvent(&e)
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#endif
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#include "pch.hpp"
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ImguiModule::ImguiModule(Archimedes::App* a, void* h = nullptr) : Archimedes::Module(a, h) {
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@@ -22,8 +64,8 @@ ImguiModule::~ImguiModule() {
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wm->getRenderer()->getCmdList().erase(rcmd_it);
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ImGui_ImplOpenGL3_Shutdown();
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ImGui_ImplGlfw_Shutdown();
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RENDERER_SHUTDOWN();
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WINDOW_SHUTDOWN();
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ImGui::DestroyContext();
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wm->releaseWindow(window);
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@@ -58,28 +100,28 @@ void ImguiModule::onLoad() {
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//ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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if(!ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true))
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std::cout << "GLFWImpl failed\n";
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if(!WINDOW_INIT())
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std::cout << "WINDOW_INIT failed\n";
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if(!ImGui_ImplOpenGL3_Init("#version 330")) {
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std::cout << "ImGui_ImplOpenGL3_Init failed!\n" << std::endl;
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if(!RENDERER_INIT()) {
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std::cout << "RENDERER_INIT failed!\n" << std::endl;
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}
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wm->getRenderer()->getCmdList().push_back([](){
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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RENDERER_RENDERDRAWDATA(ImGui::GetDrawData());
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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RENDERER_NEWFRAME();
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WINDOW_NEWFRAME();
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ImGui::NewFrame();
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});
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rcmd_it = --wm->getRenderer()->getCmdList().end()++;
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//Compute first frame ahead of first WindowModule->run()
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ImGui_ImplOpenGL3_NewFrame();
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ImGui_ImplGlfw_NewFrame();
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RENDERER_NEWFRAME();
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WINDOW_NEWFRAME();
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ImGui::NewFrame();
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}
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