context
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@@ -1,6 +1,5 @@
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#include "ImguiModule.h"
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#include "imgui.h"
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#include "backends/imgui_impl_glfw.h"
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#include "backends/imgui_impl_opengl3.h"
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@@ -27,7 +26,7 @@ void ImguiModule::onLoad() {
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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context = ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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@@ -6,6 +6,8 @@
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#include "utils/Window/Window.h"
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#include "imgui.h"
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class ImguiModule : public Archimedes::GuiModule {
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public:
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@@ -19,9 +21,11 @@ class ImguiModule : public Archimedes::GuiModule {
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void run();
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ImGuiContext* getContext() { return context; }
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private:
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ImGuiContext* context;
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};
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#ifdef IMGUIMODULE_DYNAMIC
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@@ -28,6 +28,16 @@ void TestImgui::onLoad() {
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std::cout << "No WindowModule for TestImgui!\n";
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std::abort();
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}
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ImguiModule* im = (ImguiModule*) moduleInstances["ImguiModule"];
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if(!im) {
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std::cout << "No ImguiModule for TestImgui!\n";
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std::abort();
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}
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ImGui::SetCurrentContext(im->getContext());
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}
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void TestImgui::run() {
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@@ -41,7 +51,7 @@ void TestImgui::run() {
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Begin("TestImgui Module"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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