69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#include "TestImgui.h"
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#include "imgui.h"
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#include "backends/imgui_impl_glfw.h"
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#include "backends/imgui_impl_opengl3.h"
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#include <GLFW/glfw3.h>
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#include "modules/ImguiModule/src/ImguiModule.h"
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TestImgui::TestImgui(Archimedes::App* a, void* h) : Archimedes::GuiModule(a, h) {
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name = "TestImgui";
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ImguiModule* im = new ImguiModule(a, nullptr);
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deps[im->getName()] = im;
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}
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TestImgui::~TestImgui() {
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}
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void TestImgui::onLoad() {
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WindowModule* wm = (WindowModule*) moduleInstances["WindowModule"];
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if(!wm) {
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std::cout << "No WindowModule for TestImgui!\n";
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std::abort();
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}
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ImguiModule* im = (ImguiModule*) moduleInstances["ImguiModule"];
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if(!im) {
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std::cout << "No ImguiModule for TestImgui!\n";
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std::abort();
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}
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ImGui::SetCurrentContext(im->getContext());
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}
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void TestImgui::run() {
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if(demo)
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ImGui::ShowDemoWindow(&this->demo);
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else
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app->end();
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{
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ImGuiIO& io = ImGui::GetIO();
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("TestImgui Module"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
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if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
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counter++;
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ImGui::SameLine();
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ImGui::Text("counter = %d", counter);
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ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
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ImGui::End();
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}
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}
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