Files
Archimedes/modules/examples/GuiModules/TestImgui/src/TestImgui.cpp
2025-04-09 22:07:41 -05:00

69 lines
1.8 KiB
C++

#include "TestImgui.h"
#include "imgui.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include "modules/ImguiModule/src/ImguiModule.h"
TestImgui::TestImgui(Archimedes::App* a, void* h) : Archimedes::GuiModule(a, h) {
name = "TestImgui";
ImguiModule* im = new ImguiModule(a, nullptr);
deps[im->getName()] = im;
}
TestImgui::~TestImgui() {
}
void TestImgui::onLoad() {
WindowModule* wm = (WindowModule*) moduleInstances["WindowModule"];
if(!wm) {
std::cout << "No WindowModule for TestImgui!\n";
std::abort();
}
ImguiModule* im = (ImguiModule*) moduleInstances["ImguiModule"];
if(!im) {
std::cout << "No ImguiModule for TestImgui!\n";
std::abort();
}
ImGui::SetCurrentContext(im->getContext());
}
void TestImgui::run() {
if(demo)
ImGui::ShowDemoWindow(&this->demo);
else
app->end();
{
ImGuiIO& io = ImGui::GetIO();
static float f = 0.0f;
static int counter = 0;
ImGui::Begin("TestImgui Module"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
if (ImGui::Button("Button")) // Buttons return true when clicked (most widgets return true when edited/activated)
counter++;
ImGui::SameLine();
ImGui::Text("counter = %d", counter);
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
}