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6 Commits

Author SHA1 Message Date
0ab0f4af47 fix 2026-02-14 17:44:30 -06:00
d6f8036175 flake parts 2026-02-14 17:08:36 -06:00
f01bd49fb1 flake parts 2026-02-14 16:24:35 -06:00
874de65dba flake parts 2026-02-14 13:12:52 -06:00
f9f311c82b sandbox 2026-02-13 08:24:03 -06:00
ec8a9c9f4f triangle and imgui 2026-02-11 08:15:55 -06:00
99 changed files with 1907 additions and 1238 deletions

4
.ccls
View File

@@ -1,6 +1,6 @@
clang++
-Iinclude
-I.
-Isrc/include
-Isrc
-Ivendor/imgui
-Ivendor/notcurses/include
-Ivendor/GameNetworkingSockets/include

2
.gitignore vendored
View File

@@ -1,2 +1,4 @@
vendor/
.ccls-cache/
imgui.ini
result*

View File

@@ -1,162 +0,0 @@
{ inputs, pkgs, ... }: {
MinimalApp = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = ./.;
outputs = [ "out" "dev" ];
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
src/example_apps/MinimalApp/MinimalApp.cpp \
-I include \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
mkdir -p $dev/include/modules
cp -r include/* $dev/include
cp -r modules $dev/include/modules
'';
};
TriangleEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
src/example_apps/TriangleEmbed/*.cpp \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-I include -I . \
-lEGL -lGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ImguiEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
src/example_apps/ImguiEmbed/*.cpp \
modules/MainGUI/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-I include -I $imgui -I . \
-lEGL -lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
TerminalEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
src/example_apps/TerminalEmbed/*.cpp \
modules/Archimedes-Modules/Terminal/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-I include -I $imgui -I . \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
}

View File

@@ -1,588 +0,0 @@
{ inputs, pkgs, ... }: {
TestMenu = pkgs.stdenvNoCC.mkDerivation {
name = "TestMenu";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestMenu/*.cpp \
-fpic -shared \
-Wall \
-DTESTMENU_DYNAMIC \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
TestNotCurses = pkgs.stdenvNoCC.mkDerivation {
name = "TestNotCurses";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
notcurses
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestNotCurses/*.cpp \
-fpic -shared \
-I include \
-Wall \
-lnotcurses \
-DTESTNOTCURSES_DYNAMIC \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
Print = pkgs.stdenvNoCC.mkDerivation {
name = "Print";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Print/*.cpp \
-fpic -shared \
-I include \
-Wall \
-DPRINT_DYNAMIC \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
DependsOnPrint = pkgs.stdenvNoCC.mkDerivation {
name = "DependsOnPrint";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/DependsOnPrint/*.cpp \
-fpic -shared \
-I include \
-Wall \
-DDEPENDSONPRINT_DYNAMIC \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
DependsOnPrintStatic = pkgs.stdenvNoCC.mkDerivation {
name = "DependsOnPrintStatic";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/DependsOnPrintStatic/*.cpp \
modules/Archimedes-Modules/Print/*.cpp \
-fpic -shared \
-I include -I . \
-DDEPENDSONPRINTSTATIC_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
TestTrianglesdl = pkgs.stdenvNoCC.mkDerivation {
name = "TestTriangle";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
sdl3
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER=1 \
-DWINDOW=2 \
-DTESTTRIANGLE_DYNAMIC \
-fpic -shared \
-I include -I . \
-lEGL -lSDL3 -lGLEW \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
TestTriangle = pkgs.stdenvNoCC.mkDerivation {
name = "TestTriangle";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-DTESTTRIANGLE_DYNAMIC \
-fpic -shared \
-I include -I . \
-lEGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
TestImgui = pkgs.stdenvNoCC.mkDerivation {
name = "TestImgui";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestImgui/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DTESTIMGUI_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
Calculator = pkgs.stdenvNoCC.mkDerivation {
name = "Calculator";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Calculator/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DCALCULATOR_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
TestClay = pkgs.stdenvNoCC.mkDerivation {
name = "TestClay";
src = ./.;
clay = inputs.clay;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestClay/*.cpp \
-fpic -shared \
-I include \
-DRENDERER=1 \
-DWINDOW=1 \
-DTESTCLAY_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ChatServer = pkgs.stdenvNoCC.mkDerivation {
name = "ChatServer";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Chat/ChatServer/*.cpp \
modules/ServerModule/*.cpp \
-fpic -shared \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-I include -I . \
-lGameNetworkingSockets \
-DCHATSERVER_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ChatServerVoice = pkgs.stdenvNoCC.mkDerivation {
name = "ChatServerVoice";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/ChatVoice/ChatServerVoice/*.cpp \
modules/ServerModule/*.cpp \
-fpic -shared \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-I include -I . \
-lGameNetworkingSockets \
-DCHATSERVERVOICE_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ChatClient = pkgs.stdenvNoCC.mkDerivation {
name = "ChatClient";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Chat/ChatClient/*.cpp \
modules/ClientModule/*.cpp \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCHATCLIENT_DYNAMIC \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ChatClientVoice = pkgs.stdenvNoCC.mkDerivation {
name = "ChatClientVoice";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
sdl3
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/ChatVoice/ChatClientVoice/*.cpp \
modules/ClientModule/*.cpp \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCHATCLIENTVOICE_DYNAMIC \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_sdl3.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=2 \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lSDL3 -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
Terminal = pkgs.stdenvNoCC.mkDerivation {
name = "Terminal";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Terminal/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DTERMINAL_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
Ollama = pkgs.stdenvNoCC.mkDerivation {
name = "Ollama";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
curl
nlohmann_json
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Ollama/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DOLLAMA_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
}

17
dev/overlays.nix Normal file
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@@ -0,0 +1,17 @@
{ self, inputs, ... }: {
flake.overlays.glfw-old = (final: prev: let
pkgs-old = import inputs.nixpkgs-old { system = prev.stdenv.hostPlatform.system; };
in { glfw = pkgs-old.glfw; });
perSystem = { lib, system, pkgs, ... }: {
_module.args.pkgs = import inputs.nixpkgs {
inherit system;
overlays = [
self.overlays.glfw-old
];
config = {};
};
};
}

29
dev/shells.nix Normal file
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@@ -0,0 +1,29 @@
{ ... }: {
perSystem = { config, system, pkgs, self', inputs', ... }: {
devShells.default = pkgs.mkShellNoCC {
packages = with pkgs; [
clang
glfw
glew
sdl3
curl
glm
nlohmann_json
stb
gamenetworkingsockets
];
shellHook = ''
'';
};
};
}

6
dev/systems.nix Normal file
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@@ -0,0 +1,6 @@
{ ... }: {
systems = [
"x86_64-linux"
];
}

62
flake.lock generated
View File

@@ -16,14 +16,32 @@
"type": "github"
}
},
"flake-parts": {
"inputs": {
"nixpkgs-lib": "nixpkgs-lib"
},
"locked": {
"lastModified": 1769996383,
"narHash": "sha256-AnYjnFWgS49RlqX7LrC4uA+sCCDBj0Ry/WOJ5XWAsa0=",
"owner": "hercules-ci",
"repo": "flake-parts",
"rev": "57928607ea566b5db3ad13af0e57e921e6b12381",
"type": "github"
},
"original": {
"owner": "hercules-ci",
"repo": "flake-parts",
"type": "github"
}
},
"imgui": {
"flake": false,
"locked": {
"lastModified": 1769795052,
"narHash": "sha256-JRA4E/aFcEEoB9FYHcLcEs4tgcX41ix2VjMV61PVQeA=",
"lastModified": 1770923283,
"narHash": "sha256-EOhlmnhoJRNjU7o7aCXnRrOw7JM0nq0VWDVnUJ6A6Xo=",
"owner": "ocornut",
"repo": "imgui",
"rev": "913a3c60561bb07e8fd410ec7d4a8f6f485defd6",
"rev": "3fb22b836ba968c62d280d9de079ec5ed7fcd1b5",
"type": "github"
},
"original": {
@@ -33,13 +51,28 @@
"type": "github"
}
},
"import-tree": {
"locked": {
"lastModified": 1771045967,
"narHash": "sha256-oYO4poyw0Sb/db2PigqugMlDwsvwLg6CSpFrMUWxA3Q=",
"owner": "vic",
"repo": "import-tree",
"rev": "c968d3b54d12cf5d9c13f16f7c545a06c9d1fde6",
"type": "github"
},
"original": {
"owner": "vic",
"repo": "import-tree",
"type": "github"
}
},
"nixpkgs": {
"locked": {
"lastModified": 1770136044,
"narHash": "sha256-tlFqNG/uzz2++aAmn4v8J0vAkV3z7XngeIIB3rM3650=",
"lastModified": 1770770419,
"narHash": "sha256-iKZMkr6Cm9JzWlRYW/VPoL0A9jVKtZYiU4zSrVeetIs=",
"owner": "nixos",
"repo": "nixpkgs",
"rev": "e576e3c9cf9bad747afcddd9e34f51d18c855b4e",
"rev": "6c5e707c6b5339359a9a9e215c5e66d6d802fd7a",
"type": "github"
},
"original": {
@@ -49,6 +82,21 @@
"type": "github"
}
},
"nixpkgs-lib": {
"locked": {
"lastModified": 1769909678,
"narHash": "sha256-cBEymOf4/o3FD5AZnzC3J9hLbiZ+QDT/KDuyHXVJOpM=",
"owner": "nix-community",
"repo": "nixpkgs.lib",
"rev": "72716169fe93074c333e8d0173151350670b824c",
"type": "github"
},
"original": {
"owner": "nix-community",
"repo": "nixpkgs.lib",
"type": "github"
}
},
"nixpkgs-old": {
"locked": {
"lastModified": 1720535198,
@@ -68,7 +116,9 @@
"root": {
"inputs": {
"clay": "clay",
"flake-parts": "flake-parts",
"imgui": "imgui",
"import-tree": "import-tree",
"nixpkgs": "nixpkgs",
"nixpkgs-old": "nixpkgs-old"
}

289
flake.nix
View File

@@ -12,286 +12,17 @@
url = "github:nicbarker/clay";
flake = false;
};
flake-parts.url = "github:hercules-ci/flake-parts";
import-tree.url = "github:vic/import-tree";
};
outputs = { self, nixpkgs, imgui, clay, ... }@inputs: let
system = "x86_64-linux";
pkgs-old = import inputs.nixpkgs-old { inherit system; };
viewport-overlay = final: prev: { glfw = pkgs-old.glfw; };
pkgs = import nixpkgs { inherit system; overlays = [ viewport-overlay ]; };
in {
outputs = { self, flake-parts, import-tree, ... } @ inputs:
flake-parts.lib.mkFlake {
inputs = inputs // {
src = ./src;
};
} (import-tree [ ./src ./dev ]);
Archimedes = {
examples = import ./ExampleApps.nix { inherit inputs pkgs; };
};
Modules = {
examples = import ./ExampleModules.nix { inherit inputs pkgs; };
ServerModule = pkgs.stdenvNoCC.mkDerivation {
name = "ServerModule";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/ServerModule/*.cpp \
-fpic -shared \
-I include \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DSERVERMODULE_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ClientModule = pkgs.stdenvNoCC.mkDerivation {
name = "ClientModule";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/ClientModule/*.cpp \
-fpic -shared \
-I include \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCLIENTMODULE_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
WindowModule = pkgs.stdenvNoCC.mkDerivation {
name = "WindowModule";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/WindowModule/*.cpp \
-fpic -shared \
-I include \
-DRENDERER=1 \
-DWINDOW=1 \
-DWINDOWMODULE_DYNAMIC \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ImguiModule = pkgs.stdenvNoCC.mkDerivation {
name = "ImguiModule";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DIMGUIMODULE_DYNAMIC \
-DCUSTOMFONT=${pkgs.fira-code}/share/fonts/truetype/FiraCode-VF.ttf \
-fpic -shared \
-I include -I $imgui -I . \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
MainGUIsdl = pkgs.stdenvNoCC.mkDerivation {
name = "MainGUI";
src = ./.;
inherit imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
sdl3
];
buildPhase = ''
clang++ \
modules/MainGUI/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_sdl3.cpp \
$imgui/backends/imgui_impl_sdlrenderer3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=2 \
-DWINDOW=2 \
-DMAINGUI_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lSDL3 \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
MainGUI = pkgs.stdenvNoCC.mkDerivation {
name = "MainGUI";
src = ./.;
inherit imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/MainGUI/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DMAINGUI_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
packages.${system}.default = self.Archimedes.examples.MinimalApp;
apps.${system}.default = {
type = "app";
program = "${self.Archimedes.examples.MinimalApp}/bin/Archimedes";
};
devShells.${system} = {
default = pkgs.mkShellNoCC {
packages = with pkgs; [
clang
glfw
glew
sdl3
curl
glm
nlohmann_json
stb
gamenetworkingsockets
];
shellHook = ''
'';
};
};
};
}

View File

@@ -1,143 +0,0 @@
#ifdef RENDERER_OPENGL
#ifndef RENDERER_OPENGL_H
#define RENDERER_OPENGL_H
#include "pch.hpp"
#include "utils/Renderer/Renderer.h"
#define GLEW_STATIC
#include <GL/glew.h>
namespace Archimedes {
class RendererOpenGL : public Renderer {
public:
typedef void renderCmd();
RendererOpenGL() {};
~RendererOpenGL() {};
bool init() override {
return glewInit() == GLEW_OK;
};
void render() override {
glViewport(0, 0, w, h);
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
glClear(GL_COLOR_BUFFER_BIT);
}
Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) override {
Shader shader(vs, fs, lt);
std::string vss = shader.getVSource();
std::string fss = shader.getFSource();
const char* vsc = vss.c_str();
const char* fsc = fss.c_str();
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vsc, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fsc, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
return shader;
}
RenderTarget* createRenderTarget(const void* data, size_t size, unsigned int* indices, size_t count, VertexLayout layout, const std::string& vs, const std::string& fs, const Shader::LoadType& lt) override {
VertexBuffer vb(data, size);
IndexArray ia(indices, count);
Shader s = createShader(vs, fs, lt);
auto rt = new RenderTarget(vb, ia, layout, s);
glGenVertexArrays(1, &rt->vertexArray.id);
glGenBuffers(1, &rt->vertexBuffer.id);
glBindVertexArray(rt->vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt->vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, data, GL_STATIC_DRAW);
glGenBuffers(1, &rt->indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt->indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
glUseProgram(s.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return rt;
};
void draw(const RenderTarget* rt) override {
glUseProgram(rt->shader.id);
glBindVertexArray(rt->vertexArray.id);
glDrawElements(GL_TRIANGLES, rt->indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
RendererOpenGL* getRendererImpl() override { return this; }
};
}
#endif
#endif

View File

@@ -0,0 +1,55 @@
{ inputs, ... }: {
perSystem = { lib, system, pkgs, ... }: {
packages.exampleApps_ImguiEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
$src/example_apps/ImguiEmbed/*.cpp \
$src/modules/MainGUI/*.cpp \
$src/modules/WindowModule/*.cpp \
$src/modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-I $src/include -I $imgui -I $src \
-lEGL -lGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,38 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.exampleApps_MinimalApp = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = inputs.src;
outputs = [ "out" "dev" ];
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
$src/example_apps/MinimalApp/MinimalApp.cpp \
-I $src/include \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
mkdir -p $dev/include/modules
cp -r include/* $dev/include
cp -r modules $dev/include/modules
'';
};
};
}

View File

@@ -0,0 +1,48 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.exampleApps_TerminalEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
example_apps/TerminalEmbed/*.cpp \
modules/Archimedes-Modules/Terminal/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-I include -I $imgui -I . \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,49 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.exampleApps_TriangleEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
src/example_apps/TriangleEmbed/*.cpp \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-I include -I . \
-lEGL -lGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
}; };
}

View File

@@ -2,6 +2,10 @@
#define EXTRATOOLS_H
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/type_ptr.hpp>
#include <nlohmann/json.hpp>
#include <curl/curl.h>

View File

@@ -14,7 +14,8 @@ namespace Archimedes {
~Object() {};
private:
glm::mat4 worldTransform = glm::mat4(1.0f);
};
}

View File

@@ -43,6 +43,8 @@ namespace Archimedes {
public:
VertexBuffer(const void* data, size_t size) : data(data), size(size) {
}
VertexBuffer() {}
~VertexBuffer() {}
@@ -73,6 +75,8 @@ namespace Archimedes {
public:
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
}
IndexArray() {}
~IndexArray() {}
@@ -95,7 +99,15 @@ namespace Archimedes {
FromFileBin
};
Shader(const std::string& vs, const std::string& fs, LoadType loadType) : loadType(loadType) {
Shader() {}
Shader(const std::string& vs, const std::string& fs, LoadType loadType) {
init(vs, fs, loadType);
}
~Shader() {}
void init(const std::string& vs, const std::string& fs, LoadType loadType) {
switch(loadType) {
case LoadType::FromSource:
this->vs = vs;
@@ -113,17 +125,12 @@ namespace Archimedes {
break;
}
}
~Shader() {}
std::string getVSource() const { return vs; }
std::string getFSource() const { return fs; }
unsigned int id;
private:
LoadType loadType;
std::string vs;
std::string fs;
@@ -165,6 +172,8 @@ namespace Archimedes {
}
RenderTarget() {}
~RenderTarget() {}
//private:
@@ -173,11 +182,13 @@ namespace Archimedes {
VertexArray vertexArray;
VertexLayout layout;
IndexArray indexArray;
VertexLayout layout;
Shader shader;
glm::mat4 transform = glm::mat4(1.0f);
};
}

View File

@@ -14,7 +14,7 @@ namespace Archimedes {
public:
int w, h;
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 0.0f };
glm::vec4 clearColor = { 0.0f, 0.0f, 0.0f, 1.0f };
Renderer() : w(0), h(0) {}
@@ -26,18 +26,18 @@ namespace Archimedes {
virtual Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) = 0;
virtual RenderTarget* createRenderTarget(
const void* data,
size_t size,
unsigned int* indices,
size_t count,
VertexLayout layout,
const std::string& vs,
const std::string& fs,
const Shader::LoadType& lt
virtual void useShader(Shader& shader) = 0;
virtual RenderTarget createRenderTarget(
VertexBuffer vb,
IndexArray ia,
VertexLayout layout,
Shader& s
) = 0;
virtual void useRenderTarget(RenderTarget& rt) = 0;
virtual void draw(const RenderTarget*) = 0;
virtual void draw(const RenderTarget&) = 0;
virtual Renderer* getRendererImpl() = 0;

View File

@@ -0,0 +1,231 @@
#ifdef RENDERER_OPENGL
#ifndef RENDERER_OPENGL_H
#define RENDERER_OPENGL_H
#include "pch.hpp"
#include "utils/Renderer/Renderer.h"
#define GLEW_STATIC
#include <GL/glew.h>
namespace Archimedes {
class RendererOpenGL : public Renderer {
public:
typedef void renderCmd();
RendererOpenGL() {};
~RendererOpenGL() {};
bool init() override {
bool ok = glewInit() == GLEW_OK;
if(ok) {
glEnable(GL_DEPTH_TEST);
}
return ok;
};
void render() override {
glViewport(0, 0, w, h);
glClearColor(clearColor.r, clearColor.g, clearColor.b, clearColor.a);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
}
Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) override {
Shader shader(vs, fs, lt);
std::string vss = shader.getVSource();
std::string fss = shader.getFSource();
const char* vsc = vss.c_str();
const char* fsc = fss.c_str();
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vsc, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fsc, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
return shader;
}
void useShader(Shader& shader) override {
std::string vss = shader.getVSource();
std::string fss = shader.getFSource();
const char* vsc = vss.c_str();
const char* fsc = fss.c_str();
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vsc, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fsc, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
}
RenderTarget createRenderTarget(VertexBuffer vb, IndexArray ia, VertexLayout layout, Shader& s) override {
auto rt = RenderTarget(vb, ia, layout, s);
glGenVertexArrays(1, &rt.vertexArray.id);
glGenBuffers(1, &rt.vertexBuffer.id);
glBindVertexArray(rt.vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, vb.getSize(), vb.getData(), GL_STATIC_DRAW);
glGenBuffers(1, &rt.indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW);
glUseProgram(s.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return rt;
};
void useRenderTarget(RenderTarget& rt) override {
glGenVertexArrays(1, &rt.vertexArray.id);
glGenBuffers(1, &rt.vertexBuffer.id);
glBindVertexArray(rt.vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt.vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, rt.vertexBuffer.getSize(), rt.vertexBuffer.getData(), GL_STATIC_DRAW);
glGenBuffers(1, &rt.indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, rt.indexArray.getCount() * sizeof(unsigned int), rt.indexArray.getIndicies(), GL_STATIC_DRAW);
glUseProgram(rt.shader.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
};
void draw(const RenderTarget& rt) override {
glUseProgram(rt.shader.id);
unsigned int transformLoc = glGetUniformLocation(rt.shader.id, "model");
glUniformMatrix4fv(transformLoc, 1, GL_FALSE, glm::value_ptr(rt.transform));
unsigned int resLoc = glGetUniformLocation(rt.shader.id, "res");
glUniform2ui(resLoc, w, h);
unsigned int ccLoc = glGetUniformLocation(rt.shader.id, "clearColor");
glUniform4f(ccLoc, clearColor.r, clearColor.g, clearColor.b, clearColor.a);
glBindVertexArray(rt.vertexArray.id);
glDrawElements(GL_TRIANGLES, rt.indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
RendererOpenGL* getRendererImpl() override { return this; }
};
}
#endif
#endif

View File

@@ -39,8 +39,17 @@ namespace Archimedes {
h = this->h;
}
virtual void setSize(const int& w, const int& h) {
this->w = w;
this->h = h;
}
Renderer* getRenderer() { return renderer; }
void setRenderer(Renderer* r) { renderer = r; }
void setRenderer(Renderer* r) {
renderer = r;
renderer->w = w;
renderer->h = h;
}
virtual Window* getWindowImpl() = 0;

View File

@@ -116,6 +116,13 @@ namespace Archimedes {
return glfwWindowShouldClose(window);
}
void setSize(const int& w, const int& h) override {
this->w = w;
this->h = h;
glfwSetWindowSize(window, w, h);
}
void restoreContext() override { glfwMakeContextCurrent(window); }
void getSize(int& w, int& h) override {

View File

@@ -141,15 +141,6 @@ namespace Archimedes {
#ifdef RENDERER_OPENGL
void restoreContext() override { SDL_GL_MakeCurrent(window, gl_context); }
#endif
void getSize(int& w, int& h) override {
w = this->w;
h = this->h;
}
void setSize(int& w, int& h) {
this->w = w;
this->h = h;
}
SDL_Window* getWindow() { return window; }
#ifdef RENDERER_OPENGL

View File

@@ -0,0 +1,56 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.Calculator = pkgs.stdenvNoCC.mkDerivation {
name = "Calculator";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Calculator/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-DCALCULATOR_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,54 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ChatClient = pkgs.stdenvNoCC.mkDerivation {
name = "ChatClient";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Chat/ChatClient/*.cpp \
modules/ClientModule/*.cpp \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCHATCLIENT_DYNAMIC \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,41 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ChatServer = pkgs.stdenvNoCC.mkDerivation {
name = "ChatServer";
src = inputs.src;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Chat/ChatServer/*.cpp \
modules/ServerModule/*.cpp \
-fpic -shared \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-I include -I . \
-lGameNetworkingSockets \
-DCHATSERVER_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,54 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ChatClientVoice = pkgs.stdenvNoCC.mkDerivation {
name = "ChatClientVoice";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
sdl3
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/ChatVoice/ChatClientVoice/*.cpp \
modules/ClientModule/*.cpp \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCHATCLIENTVOICE_DYNAMIC \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_sdl3.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=2 \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lSDL3 -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,41 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ChatServerVoice = pkgs.stdenvNoCC.mkDerivation {
name = "ChatServerVoice";
src = inputs.src;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/ChatVoice/ChatServerVoice/*.cpp \
modules/ServerModule/*.cpp \
-fpic -shared \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-I include -I . \
-lGameNetworkingSockets \
-DCHATSERVERVOICE_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,54 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ChessClient = pkgs.stdenvNoCC.mkDerivation {
name = "ChatClient";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Chat/ChatClient/*.cpp \
modules/ClientModule/*.cpp \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCHATCLIENT_DYNAMIC \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,41 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ChessServer = pkgs.stdenvNoCC.mkDerivation {
name = "ChatServer";
src = inputs.src;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Chat/ChatServer/*.cpp \
modules/ServerModule/*.cpp \
-fpic -shared \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-I include -I . \
-lGameNetworkingSockets \
-DCHATSERVER_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,55 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.Ollama = pkgs.stdenvNoCC.mkDerivation {
name = "Ollama";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
curl
nlohmann_json
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Ollama/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DOLLAMA_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,34 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.Print = pkgs.stdenvNoCC.mkDerivation {
name = "Print";
src = inputs.src;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Print/*.cpp \
-fpic -shared \
-I include \
-Wall \
-DPRINT_DYNAMIC \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,191 @@
// This only works with opengl!!!!
#include "Sandbox.h"
Sandbox::Sandbox(Archimedes::App* a, void* h) : Archimedes::Module(a, h) {
name = "Sandbox";
WindowModule* wm = new WindowModule(a, h);
deps[*wm] = wm;
ImguiModule* im = new ImguiModule(a, h);
deps[*im] = im;
}
Sandbox::~Sandbox() {
if(app) {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
ImguiModule* im; { im = (ImguiModule*) moduleInstances[ImguiModule()]; }
im->releaseContext(ImGui::GetCurrentContext());
wm->releaseWindow(window);
}
}
void Sandbox::onLoad() {
// get window
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
ImguiModule* im; { im = (ImguiModule*) moduleInstances[ImguiModule()]; }
if(!wm) {
std::cout << "No WindowModule for Sandbox!\n";
std::abort();
}
if(!im) {
std::cout << "No ImguiModule for Sandbox!\n";
std::abort();
}
window = wm->aquireWindow();
ImGui::SetCurrentContext(im->aquireContext());
window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
gridShader = Archimedes::Shader(cubeVS, gridFS, Archimedes::Shader::LoadType::FromSource);
window->getRenderer()->useShader(gridShader);
grid = Archimedes::RenderTarget(
Archimedes::VertexBuffer(gridVertices, 12 * sizeof(float)),
Archimedes::IndexArray(gridIndices, 6),
Archimedes::VertexLayout(),
gridShader
);
window->getRenderer()->useRenderTarget(grid);
cubeShader = Archimedes::Shader(cubeVS, cubeFS, Archimedes::Shader::LoadType::FromSource);
window->getRenderer()->useShader(cubeShader);
cube = Archimedes::RenderTarget(
Archimedes::VertexBuffer(vertices, 24 * sizeof(float)),
Archimedes::IndexArray(indices, 36),
Archimedes::VertexLayout(),
cubeShader
);
window->getRenderer()->useRenderTarget(cube);
int w, h;
window->getSize(w, h);
app->emitEvent(new Archimedes::ResizeWindowEvent(w, h));
}
void Sandbox::run() {
static float scale = 100.0f;
static glm::vec3 pos(0), rot(0);
static glm::vec3 camPos(0.0f, 0.0f, 3.0f), camRot(0.0f, 0.0f, 0.0f);
static glm::mat4 orthoCamera, perspCamera, cameraTransform;
cameraTransform = glm::mat4(1.0f);
cameraTransform = glm::translate(cameraTransform, camPos);
cameraTransform = glm::rotate(cameraTransform, camRot.x, glm::vec3(1.0f, 0.0f, 0.0f));
cameraTransform = glm::rotate(cameraTransform, camRot.y, glm::vec3(0.0f, 1.0f, 0.0f));
cameraTransform = glm::rotate(cameraTransform, camRot.z, glm::vec3(0.0f, 0.0f, 1.0f));
int w, h;
window->getSize(w, h);
orthoCamera = glm::ortho(-(float)w / 2.0f, (float)w / 2.0f, -(float)h / 2.0f, (float)h / 2.0f, 0.1f, 100.0f)
* cameraTransform;
perspCamera = glm::perspective(glm::radians(45.0f), (float)w/(float)h, 0.1f, 100.0f)
* cameraTransform;
glm::mat4& cubeTransform = cube.transform;
//glm::mat4& gridTransform = grid.transform;
cubeTransform = glm::mat4(1.0f);
cubeTransform = glm::translate(cubeTransform, pos);
cubeTransform = glm::rotate(cubeTransform, rot.x, glm::vec3(1.0f, 0.0f, 0.0f));
cubeTransform = glm::rotate(cubeTransform, rot.y, glm::vec3(0.0f, 1.0f, 0.0f));
cubeTransform = glm::rotate(cubeTransform, rot.z, glm::vec3(0.0f, 0.0f, 1.0f));
cubeTransform = glm::scale(cubeTransform, glm::vec3(scale));
//gridTransform = glm::mat4(1.0f);
//gridTransform = glm::scale(gridTransform, glm::vec3(800.0f));
cubeTransform = orthoCamera * cubeTransform;
//gridTransform = orthoCamera * gridTransform;
/*
cubeTransform = glm::perspective(glm::radians(45.0f), (float)w/(float)h, 0.1f, 100.0f)
* glm::lookAt(glm::vec3(0.0f, 0.0f, 3.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, 1.0f, 0.0f))
* cubeTransform;
*/
//window->getRenderer()->draw(grid);
window->getRenderer()->draw(cube);
{
ImGuiIO& io = ImGui::GetIO();
static glm::vec4& clearColor = window->getRenderer()->clearColor;
ImGui::Begin("Sandbox Module");
ImGui::Text("Pick a clear color!");
ImGui::SliderFloat("r", &clearColor.r, 0.0f, 1.0f);
ImGui::SliderFloat("g", &clearColor.g, 0.0f, 1.0f);
ImGui::SliderFloat("b", &clearColor.b, 0.0f, 1.0f);
ImGui::SliderFloat("a", &clearColor.a, 0.0f, 1.0f);
ImGui::Text("Properties");
ImGui::SliderFloat("pitch", &rot.x, -3.14159265359f, 3.14159265359f);
ImGui::SliderFloat("yaw", &rot.y, -3.14159265359f, 3.14159265359f);
ImGui::SliderFloat("roll", &rot.z, -3.14159265359f, 3.14159265359f);
ImGui::SliderFloat("scale", &scale, 0.1f, 1000.0f);
ImGui::SliderFloat("x", &pos.x, -100.0f, 100.0f);
ImGui::SliderFloat("y", &pos.y, -100.0f, 100.0f);
ImGui::SliderFloat("z", &pos.z, -100.0f, 100.0f);
ImGui::Text("Camera Properties");
ImGui::SliderFloat("c_pitch", &camRot.x, -3.14159265359f, 3.14159265359f);
ImGui::SliderFloat("c_yaw", &camRot.y, -3.14159265359f, 3.14159265359f);
ImGui::SliderFloat("c_roll", &camRot.z, -3.14159265359f, 3.14159265359f);
ImGui::SliderFloat("c_x", &camPos.x, -100.0f, 100.0f);
ImGui::SliderFloat("c_y", &camPos.y, -100.0f, 100.0f);
ImGui::SliderFloat("c_z", &camPos.z, -100.0f, 100.0f);
if(ImGui::Button("Reset Window Size")) {
app->emitEvent(new Archimedes::ResizeWindowEvent(500, 500));
}
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / io.Framerate, io.Framerate);
ImGui::End();
}
}
bool Sandbox::onEvent(const Archimedes::Event& e) {
return false;
}

View File

@@ -0,0 +1,161 @@
// This only works with opengl!!!!
#include "Archimedes.h"
#include "modules/WindowModule/WindowModule.h"
#include "modules/ImguiModule/ImguiModule.h"
class Sandbox : public Archimedes::Module {
public:
Sandbox(Archimedes::App*, void*);
Sandbox() { name = "Sandbox"; }
~Sandbox();
void onLoad() override;
void run() override;
bool onEvent(const Archimedes::Event& e) override;
private:
Archimedes::Window* window;
std::string cubeVS = "#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"void main()\n"
"{\n"
" gl_Position = model * vec4(aPos.x, aPos.y, aPos.z, 1.0);\n"
"}\0";
std::string cubeFS = "#version 330 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"void main()\n"
"{\n"
" FragColor = vec4(0.6f, 0.1f, 0.1f, 1.0f);\n"
"}\n\0";
std::string gridFS = "#version 330 core\n"
"out vec4 FragColor;\n"
"uniform mat4 model;\n"
"uniform uvec2 res;\n"
"uniform vec4 clearColor;\n"
"vec2 pos = gl_FragCoord.xy - res / 2.0f;\n"
"int gridSpacing = 50;"
"void main()\n"
"{\n"
" switch((int(pos.x)) * (int(pos.y))) {\n"
" case 0:\n"
" FragColor = vec4(1.0f);\n"
" break;\n"
" default:\n"
" switch((int(pos.x) % gridSpacing) * (int(pos.y) % gridSpacing)) {\n"
" case 0:\n"
" FragColor = vec4(0.7f, 0.7f, 0.7f, 1.0f);\n"
" break;\n"
" default:\n"
" discard;\n"
" break;\n"
" }\n"
" break;\n"
" }\n"
"}\n\0";
Archimedes::Shader cubeShader, gridShader;
Archimedes::RenderTarget cube, grid;
float gridVertices[24] = {
-1.0f, 0.0f, 1.0f,
1.0f, 0.0f, 1.0f,
1.0f, 0.0f, -1.0f,
-1.0f, 0.0f, -1.0f,
};
unsigned int gridIndices[6] = {
0,
1,
2,
2,
3,
0
};
float vertices[24] = {
-0.5f, -0.5f, 0.5f,
0.5f, -0.5f, 0.5f,
0.5f, 0.5f, 0.5f,
-0.5f, 0.5f, 0.5f,
-0.5f, -0.5f, -0.5f,
0.5f, -0.5f, -0.5f,
0.5f, 0.5f, -0.5f,
-0.5f, 0.5f, -0.5f,
};
unsigned int indices[36] = {
0,
1,
2,
2,
3,
0,
4,
5,
6,
6,
7,
4,
0,
1,
5,
5,
4,
0,
3,
2,
6,
6,
7,
3,
0,
3,
7,
7,
4,
0,
1,
2,
6,
6,
5,
1,
};
};
#ifdef SANDBOX_DYNAMIC
typedef Sandbox mtype;
#include "endModule.h"
#endif

View File

@@ -0,0 +1,56 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.Sandbox = pkgs.stdenvNoCC.mkDerivation {
name = "Sandbox";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
curl
nlohmann_json
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Sandbox/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-DSANDBOX_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,50 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.Terminal = pkgs.stdenvNoCC.mkDerivation {
name = "Terminal";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/Terminal/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DTERMINAL_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,38 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.TestClay = pkgs.stdenvNoCC.mkDerivation {
name = "TestClay";
src = inputs.src;
clay = inputs.clay;
nativeBuildInputs = with pkgs; [
clang
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestClay/*.cpp \
-fpic -shared \
-I include \
-DRENDERER=1 \
-DWINDOW=1 \
-DTESTCLAY_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,50 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.TestImgui = pkgs.stdenvNoCC.mkDerivation {
name = "TestImgui";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestImgui/*.cpp \
modules/WindowModule/*.cpp \
modules/ImguiModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DTESTIMGUI_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lEGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,39 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.TestNotCurses = pkgs.stdenvNoCC.mkDerivation {
name = "TestNotCurses";
src = inputs.src;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
notcurses
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestNotCurses/*.cpp \
-fpic -shared \
-I include \
-Wall \
-lnotcurses \
-DTESTNOTCURSES_DYNAMIC \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -25,7 +25,6 @@ TestTriangle::~TestTriangle() {
*/
wm->releaseWindow(window);
delete rt;
}
}
@@ -42,25 +41,24 @@ void TestTriangle::onLoad() {
window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
rt = window->getRenderer()->createRenderTarget(
vertices,
9 * sizeof(float),
indices,
3,
shader = Archimedes::Shader(vertexShaderSource, fragmentShaderSource, Archimedes::Shader::LoadType::FromSource);
window->getRenderer()->useShader(shader);
rt = Archimedes::RenderTarget(
Archimedes::VertexBuffer(vertices, 9 * sizeof(float)),
Archimedes::IndexArray(indices, 3),
Archimedes::VertexLayout(),
vertexShaderSource,
fragmentShaderSource,
Archimedes::Shader::LoadType::FromSource
);
shader
);
window->getRenderer()->useRenderTarget(rt);
}
void TestTriangle::run() {
window->getRenderer()->render();
window->getRenderer()->draw(rt);
window->swapBuffers();
window->pollEvents();
}

View File

@@ -42,7 +42,8 @@ class TestTriangle : public Archimedes::Module {
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
"}\n\0";
Archimedes::RenderTarget* rt;
Archimedes::RenderTarget rt;
Archimedes::Shader shader;
float vertices[9] = {
-0.5f, -0.5f, 0.0f, // left
@@ -55,8 +56,6 @@ class TestTriangle : public Archimedes::Module {
1, // right
2 // top
};
unsigned int vao, vbo, ibo, shaderProgram;
};
#ifdef TESTTRIANGLE_DYNAMIC

View File

@@ -0,0 +1,48 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.TestTriangle = pkgs.stdenvNoCC.mkDerivation {
name = "TestTriangle";
src = inputs.src;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-DTESTTRIANGLE_DYNAMIC \
-fpic -shared \
-I include -I . \
-lEGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,40 @@
{ ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ClientModule = pkgs.stdenvNoCC.mkDerivation {
name = "ClientModule";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/ClientModule/*.cpp \
-fpic -shared \
-I include \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DCLIENTMODULE_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -36,7 +36,7 @@ void ImguiModule::onLoad() {
std::abort();
}
window = wm->aquireWindow();
window = (Archimedes::WindowGLFW*) wm->aquireWindow();
#ifdef RENDERER_SDL3
renderer = window->getRenderer()->getRendererImpl()->renderer;
@@ -78,7 +78,7 @@ void ImguiModule::onLoad() {
std::cout << "rendererInit failed!\n" << std::endl;
}
#if WINDOW == 2
#ifdef WINDOW_SDL3
ecmd_it = wm->addEventFn([](Archimedes::Event* e){
if(e->userData.type() == typeid(SDL_Event*)) {
ImGui_ImplSDL3_ProcessEvent(std::any_cast<SDL_Event*>(e->userData));
@@ -93,9 +93,6 @@ void ImguiModule::onLoad() {
}
void ImguiModule::run() {
rendererNewFrame();
windowNewFrame();
ImGui::NewFrame();
ImGui::Render();
@@ -107,6 +104,10 @@ void ImguiModule::run() {
window->getWindowImpl()->restoreContext();
}
rendererNewFrame();
windowNewFrame();
ImGui::NewFrame();
};
bool ImguiModule::onEvent(const Archimedes::Event &e) {

View File

@@ -64,7 +64,7 @@ class ImguiModule : public Archimedes::Module {
ImGuiContext* context;
Archimedes::Window* window;
Archimedes::WindowGLFW* window;
std::list<std::function<void()>>::iterator rcmd_it;
@@ -99,10 +99,10 @@ class ImguiModule : public Archimedes::Module {
#ifdef WINDOW_SDL3
#ifdef RENDERER_OPENGL
auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl()->getWindow(), window->getWindowImpl()->getContext()); }
#endif
#ifdef RENDERER_SDL3
auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl()->getWindow(), renderer); }
#endif
void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }

View File

@@ -0,0 +1,50 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ImguiModule = pkgs.stdenvNoCC.mkDerivation {
name = "ImguiModule";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DIMGUIMODULE_DYNAMIC \
-DCUSTOMFONT=${pkgs.fira-code}/share/fonts/truetype/FiraCode-VF.ttf \
-fpic -shared \
-I include -I $imgui -I . \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,50 @@
{ inputs, ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.MainGUI = pkgs.stdenvNoCC.mkDerivation {
name = "MainGUI";
src = inputs.src;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/MainGUI/*.cpp \
modules/ImguiModule/*.cpp \
modules/WindowModule/*.cpp \
$imgui/backends/imgui_impl_glfw.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DMAINGUI_DYNAMIC \
-fpic -shared \
-I include -I $imgui -I . \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -0,0 +1,40 @@
{ ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.ServerModule = pkgs.stdenvNoCC.mkDerivation {
name = "ServerModule";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
gamenetworkingsockets
];
buildPhase = ''
clang++ \
modules/ServerModule/*.cpp \
-fpic -shared \
-I include \
-I ${pkgs.gamenetworkingsockets}/include/GameNetworkingSockets \
-lGameNetworkingSockets \
-DSERVERMODULE_DYNAMIC \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}

View File

@@ -43,7 +43,7 @@ void WindowModule::onLoad() {
void WindowModule::run() {
if(window) {
//window->doFrame();
window->doFrame();
} else {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
}
@@ -57,9 +57,9 @@ bool WindowModule::onEvent(const Archimedes::Event& e) {
Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e;
renderer->w = event.width;
renderer->h = event.height;
#if WINDOW == 2
window->getWindowImpl().setSize(event.width, event.height);
#endif
window->setSize(event.width, event.height);
return true;
} else if(type == app->getEventType(Archimedes::CloseWindowEvent())) {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));

View File

@@ -0,0 +1,42 @@
{ ... }: {
perSystem = { system, pkgs, self', ... }: {
packages.WindowModule = pkgs.stdenvNoCC.mkDerivation {
name = "WindowModule";
src = ./.;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
];
buildPhase = ''
clang++ \
modules/WindowModule/*.cpp \
-fpic -shared \
-I include \
-DRENDERER=1 \
-DWINDOW=1 \
-DWINDOWMODULE_DYNAMIC \
-lGL -lglfw -lGLEW \
-Wall \
-o $name -DIMGUI_IMPL_GLFW_DISABLE_X11
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
};
}