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6 Commits

Author SHA1 Message Date
b8fba92ea7 add Audio 2025-05-05 23:08:48 -05:00
21d07cab07 sdl use event callback 2025-05-05 18:14:30 -05:00
3198b91ebc RendererSDL3 functional 2025-05-05 16:43:50 -05:00
62b7618ff4 unsegfault 2025-05-05 16:30:35 -05:00
03213c2c15 spellcheck 2025-05-05 16:18:21 -05:00
0fb63352a2 add RendererSDL3 2025-05-05 16:16:56 -05:00
12 changed files with 193 additions and 118 deletions

View File

@@ -182,7 +182,6 @@
buildInputs = with pkgs; [
sdl3
glew
];
buildPhase = ''
@@ -191,15 +190,15 @@
modules/ImguiModule/src/*.cpp \
modules/WindowModule/src/*.cpp \
$imgui/backends/imgui_impl_sdl3.cpp \
$imgui/backends/imgui_impl_opengl3.cpp \
$imgui/backends/imgui_impl_sdlrenderer3.cpp \
$imgui/misc/cpp/*.cpp \
$imgui/*.cpp \
-DRENDERER=1 \
-DRENDERER=2 \
-DWINDOW=2 \
-DMAINGUI_DYNAMIC \
-fpic -shared \
-I src -I include -I $imgui -I . \
-lGL -lSDL3 -lGLEW \
-lSDL3 \
-Wall \
-o $name
'';

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@@ -0,0 +1,13 @@
#ifndef AUDIO_H
#define AUDIO_H
#include <SDL3/SDL_audio.h>
namespace Archimedes {
class Audio {
};
}
#endif

View File

@@ -3,6 +3,7 @@
#include "pch.hpp"
#include "RendererOpenGL/RendererOpenGL.h"
#include "RendererSDL3/RendererSDL3.h"
namespace Archimedes {
class Renderer {
@@ -12,7 +13,7 @@ namespace Archimedes {
~Renderer() {}
bool init() { return r.init(); }
bool init(void* ptr) { return r.init(ptr); }
void render() {
r.render(rc, w, h);
@@ -22,6 +23,8 @@ namespace Archimedes {
return rc;
}
RendererImpl& getRendererImpl() { return r; }
private:
std::list<std::function<void()>> rc;
RendererImpl r;

View File

@@ -19,7 +19,7 @@ namespace Archimedes {
RendererOpenGL() {};
~RendererOpenGL() {};
bool init() {
bool init(void* p) {
return glewInit() == GLEW_OK;
};

View File

@@ -0,0 +1,49 @@
#if RENDERER == 2
#ifndef RENDERER_SDL3
#define RENDERER_SDL3
#include "pch.hpp"
#include <SDL3/SDL.h>
namespace Archimedes {
class RendererSDL3 {
public:
typedef void renderCmd();
RendererSDL3() {};
~RendererSDL3() { SDL_DestroyRenderer(renderer); };
bool init(void* window) {
renderer = SDL_CreateRenderer((SDL_Window*) window, nullptr);
SDL_SetRenderVSync(renderer, 1);
return renderer != nullptr;
};
void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
//SDL_SetRenderScale(renderer, w, h);
SDL_RenderClear(renderer);
for(auto f : cmdList)
f();
SDL_RenderPresent(renderer);
}
SDL_Renderer* renderer = nullptr;
};
typedef RendererSDL3 RendererImpl;
}
#endif
#endif

View File

@@ -25,11 +25,11 @@ namespace Archimedes {
void doFrame() {
window.pollEvents();
renderer->render();
window.doFrame();
window.pollEvents();
}
Renderer* getRenderer() { return renderer; }

View File

@@ -9,12 +9,63 @@
#include <SDL3/SDL.h>
#if RENDERER == 2
#include <SDL3/SDL_opengl.h>
#endif
namespace Archimedes {
class Window;
static bool EventCallback(void* ptr, SDL_Event* e) {
WindowData& data = *(WindowData*) ptr;
switch(e->type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_RESIZED:
data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
break;
default:
data.sendEvent(new AnonymousEvent(e));
break;
}
return true;
}
class WindowSDL3 {
public:
@@ -24,158 +75,93 @@ namespace Archimedes {
data.window = p;
data.sendEvent = sendEvent;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
std::abort();
}
#if RENDERER == 1
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#elif RENDERER == 2
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (w == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#if RENDERER == 1
gl_context = SDL_GL_CreateContext(w);
if (gl_context == nullptr)
{
printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
std::abort();
}
/*SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
WindowData& data = (WindowData&) *ptr;
switch(e.type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, (void*) &e));
break;
case SDL_EVENT_WINDOW_RESIZED:
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, (void*) &e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, (void*) &e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, (void*) &e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, (void*) &e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, (void*) &e));
break;
case SDL_EVENT_TEXT_EDITING:
break;
case SDL_EVENT_TEXT_INPUT:
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, (void*) &e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, (void*) &e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, (void*) &e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, (void*) &e));
break;
default:
break;
}
return true;
}, &data);*/
SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
#endif
SDL_AddEventWatch(EventCallback, &data);
SDL_ShowWindow(w);
}
~WindowSDL3() {
#if RENDERER == 1
SDL_GL_DestroyContext(gl_context);
#endif
SDL_RemoveEventWatch(EventCallback, &data);
SDL_DestroyWindow(w);
SDL_Quit();
}
bool shouldClose() { return false; }
void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
void pollEvents() {
while(SDL_PollEvent(&e)) {
switch(e.type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_RESIZED:
width = e.window.data1;
height = e.window.data2;
data.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, &e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, &e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0, &e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e.key.key, &e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button, &e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y, &e));
break;
default:
data.sendEvent(new AnonymousEvent(&e));
break;
}
}
void doFrame() {
#if RENDERER == 1
restoreContext();
SDL_GL_SwapWindow(w);
#endif
}
void pollEvents() {
static SDL_Event e;
while(SDL_PollEvent(&e)) {}
}
#if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
#endif
void getSize(int& w, int& h) {
w = this->width;
h = this->height;
}
void setSize(int& w, int& h) {
this->width = w;
this->height = h;
}
SDL_Window* getWindow() { return w; }
#if RENDERER == 1
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* w;
int width = 0, height = 0;
#if RENDERER == 1
SDL_GLContext gl_context;
SDL_Event e;
#endif
};

View File

@@ -40,6 +40,10 @@ void ImguiModule::onLoad() {
window = wm->aquireWindow();
#if RENDERER == 2
renderer = window->getRenderer()->getRendererImpl().renderer;
#endif
IMGUI_CHECKVERSION();
context = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;

View File

@@ -10,6 +10,10 @@
#include "backends/imgui_impl_opengl3.h"
#elif RENDERER == 2
#include "backends/imgui_impl_sdlrenderer3.h"
#endif
#if WINDOW == 1
@@ -69,6 +73,13 @@ class ImguiModule : public Archimedes::Module {
void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
#elif RENDERER == 2
SDL_Renderer* renderer;
auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplSDLRenderer3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
#endif
#if WINDOW == 1
@@ -83,6 +94,8 @@ class ImguiModule : public Archimedes::Module {
#elif WINDOW == 2
#if RENDERER == 1
auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
#elif RENDERER == 2
auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
#endif
void windowShutdown() { ImGui_ImplSDL3_Shutdown(); }

View File

@@ -57,6 +57,9 @@ bool WindowModule::onEvent(const Archimedes::Event& e) {
Archimedes::ResizeWindowEvent& event = (Archimedes::ResizeWindowEvent&) e;
renderer->w = event.width;
renderer->h = event.height;
#if WINDOW == 2
window->getWindowImpl().setSize(event.width, event.height);
#endif
return true;
} else if(type == app->getEventType(Archimedes::CloseWindowEvent())) {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));

View File

@@ -6,6 +6,8 @@
#include "utils/Renderer/Renderer.h"
#include "utils/Window/Window.h"
static_assert(!(WINDOW == 1 && RENDERER == 2), "Window and Renderer are incompatible!\n");
class WindowModule : public Archimedes::Module {
public:
@@ -37,14 +39,16 @@ class WindowModule : public Archimedes::Module {
window->setRenderer(renderer);
if(!renderer->init()) {
if(!renderer->init(window->getWindowImpl().getWindow())) {
std::cout << "Renderer init failed!\n";
std::abort();
}
}
windowRefs++;
#if RENDERER == 1
window->getWindowImpl().restoreContext();
#endif
return window;
}

View File

@@ -6,6 +6,7 @@ void MinimalApp::run() {
modules[m]->onLoad();
}
// Main loop
while (!done && !runOrder.empty()) {