Files

47 lines
1.2 KiB
C++

#include "ChessServer.h"
void ChessServer::onLoad() {
ServerModule* sm = (ServerModule*) moduleInstances[ServerModule()];
sm->startServer(9932);
}
//void ChessServer::run() {}
bool ChessServer::onEvent(const Archimedes::Event& event) {
unsigned int type = app->getEventType(event);
/*if(type == app->getEventType("DataSentEvent")) {
//we did this?
return true;
} else */
if(type == app->getEventType(Archimedes::DataRecievedEvent())) {
static ServerModule* sm; { sm = (ServerModule*) moduleInstances[ServerModule()]; }
Archimedes::DataRecievedEvent& e = (Archimedes::DataRecievedEvent&) event;
static std::string s; s = std::string((const char*)e.msg->m_pData, e.msg->m_cbSize);
for(auto& it : sm->getClients()) {
if(it.first != e.msg->m_conn)
sm->sendReliable(it.first, s.c_str(), s.length());
}
return true;
} /*else if(type == app->getEventType("ConnectionStatusChangedEvent")) {
//Archimedes::ConnectionStatusChangedEvent& e = (Archimedes::ConnectionStatusChangedEvent&) event;
return false;
}*/
return false;
}