Files

35 lines
748 B
C++

#include "Archimedes.h"
#include "modules/ServerModule/ServerModule.h"
class ChessServer : public Archimedes::Module {
public:
ChessServer(Archimedes::App* a, void* h) : Module(a, h) {
name = "ChessServer";
ServerModule* sm = new ServerModule(a, h);
deps[*sm] = sm;
sm->shouldHandleEvents(ServerModule::SMEventEnum::ConnectionStatusChanged | ServerModule::SMEventEnum::DataSent);
}
ChessServer() { name = "ChessServer"; }
~ChessServer() {
if(app) {}
}
void onLoad();
//void run();
bool onEvent(const Archimedes::Event&);
};
#ifdef CHESSSERVER_DYNAMIC
typedef ChessServer mtype;
#include "endModule.h"
#endif