Files
Archimedes/include/utils/Window/WindowImpl/WindowSDL3/WindowSDL3.h
2026-02-08 17:29:56 -06:00

168 lines
5.1 KiB
C++

#ifdef WINDOW_SDL3
#undef WINDOW_SDL3
#include "pch.hpp"
#include "utils/Window/Window.h"
#include <SDL3/SDL.h>
#if RENDERER == 1
#include <SDL3/SDL_opengl.h>
#endif
namespace Archimedes {
static bool EventCallback(void* ptr, SDL_Event* e) {
WindowData& data = *(WindowData*) ptr;
switch(e->type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
data.sendEvent(new CloseWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_RESIZED:
data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
data.sendEvent(new FocusedWindowEvent(data.window, e));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
data.sendEvent(new FocusLostWindowEvent(data.window, e));
break;
case SDL_EVENT_KEY_DOWN:
data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
break;
case SDL_EVENT_KEY_UP:
data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
break;
case SDL_EVENT_MOUSE_MOTION:
data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
break;
case SDL_EVENT_MOUSE_WHEEL:
data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
break;
default:
data.sendEvent(new AnonymousEvent(e));
break;
}
return true;
}
class WindowSDL3 : public Window {
public:
WindowSDL3(const std::function<void(Event*)>& sendEvent) : Window(sendEvent) {
data.window = this;
data.sendEvent = sendEvent;
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
std::abort();
}
#if RENDERER == 1
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#elif RENDERER == 2
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
window = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (window == nullptr)
{
std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#if RENDERER == 1
gl_context = SDL_GL_CreateContext(window);
if (gl_context == nullptr)
{
std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
std::abort();
}
SDL_GL_MakeCurrent(window, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
#endif
SDL_AddEventWatch(EventCallback, &data);
SDL_ShowWindow(window);
}
~WindowSDL3() {
#if RENDERER == 1
SDL_GL_DestroyContext(gl_context);
#endif
SDL_RemoveEventWatch(EventCallback, &data);
SDL_DestroyWindow(window);
SDL_Quit();
}
bool shouldClose() override { return false; }
void swapBuffers() override {
#if RENDERER == 1
restoreContext();
SDL_GL_SwapWindow(window);
#endif
}
void pollEvents() override {
static SDL_Event e;
while(SDL_PollEvent(&e));
}
WindowSDL3* getWindowImpl() override { return this; };
#if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(window, gl_context); }
#endif
void getSize(int& w, int& h) override {
w = this->w;
h = this->h;
}
void setSize(int& w, int& h) {
this->w = w;
this->h = h;
}
SDL_Window* getWindow() { return window; }
#if RENDERER == 1
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* window;
#if RENDERER == 1
SDL_GLContext gl_context;
#endif
};
}
#endif