135 lines
3.8 KiB
Nix
Executable File
135 lines
3.8 KiB
Nix
Executable File
{
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description = "Build Project Engine";
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inputs = {
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nixpkgs.url = "github:nixos/nixpkgs?ref=nixos-unstable";
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imgui.url = "github:ocornut/imgui?ref=docking";
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imgui.flake = false;
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};
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outputs = { self, nixpkgs, imgui }@inputs:
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let
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system = "x86_64-linux";
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pkgs = nixpkgs.legacyPackages.${system};
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renderer = "vulkan";
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window = "sdl2";
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in {
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packages.${system}.default = pkgs.stdenv.mkDerivation {
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name = "Engine";
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inherit system;
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src = ./.;
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imgui = inputs.imgui;
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buildInputs = with pkgs; if renderer == "vulkan" && window == "sdl2" then [
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tinyobjloader
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stb
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glm
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shaderc
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SDL2
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vulkan-headers
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vulkan-loader
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] else if renderer == "vulkan" && window == "glfw" then [
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stb
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glm
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shaderc
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glfw
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vulkan-headers
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vulkan-loader
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] else if renderer == "opengl3" && window == "sdl2" then [
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stb
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glm
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SDL2
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] else if renderer == "opengl3" && window == "glfw" then [
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stb
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glm
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glfw
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] else [];
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buildPhase = if renderer == "vulkan" && window == "sdl2" then
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''
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glslc shaders/*.vert -o vert.spv
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glslc shaders/*.frag -o frag.spv
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g++ src/*.cpp renderer/vulkanRenderer.cpp window/sdl2Window.cpp layers/*.cpp events/*.cpp \
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-I src -I renderer -I window -I layers -I events \
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-I $imgui -I $imgui/backends -I ${pkgs.stb}/include/stb $(sdl2-config --cflags) \
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$imgui/*.cpp $imgui/backends/*sdl2.cpp $imgui/backends/*vulkan.cpp \
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-lSDL2 -lvulkan -o $name -DIMGUI_ENABLE -DSHDR_PATH=$out/bin
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''
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else if renderer == "vulkan" && window == "glfw" then
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''
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glslc shaders/*.vert -o vert.spv
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glslc shaders/*.frag -o frag.spv
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g++ src/*.cpp renderer/vulkanRenderer.cpp window/sdl2Window.cpp layers/*.cpp events/*.cpp \
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-I src -I renderer -I window -I layers -I events \
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-I $imgui -I $imgui/backends -I ${pkgs.stb}/include/stb $(sdl2-config --cflags) \
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$imgui/*.cpp $imgui/backends/*sdl2.cpp $imgui/backends/*vulkan.cpp \
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-lSDL2 -lvulkan -o $name -DIMGUI_ENABLE -DSHDR_PATH=$out/bin
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''
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else if renderer == "opengl3" && window == "sdl2" then
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''
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glslc shaders/*.vert -o vert.spv
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glslc shaders/*.frag -o frag.spv
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g++ src/*.cpp renderer/vulkanRenderer.cpp window/sdl2Window.cpp layers/*.cpp events/*.cpp \
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-I src -I renderer -I window -I layers -I events \
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-I $imgui -I $imgui/backends -I ${pkgs.stb}/include/stb $(sdl2-config --cflags) \
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$imgui/*.cpp $imgui/backends/*sdl2.cpp $imgui/backends/*vulkan.cpp \
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-lSDL2 -lvulkan -o $name -DIMGUI_ENABLE -DSHDR_PATH=$out/bin
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''
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else if renderer == "opengl3" && window == "glfw" then
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''
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glslc shaders/*.vert -o vert.spv
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glslc shaders/*.frag -o frag.spv
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g++ src/*.cpp renderer/vulkanRenderer.cpp window/sdl2Window.cpp layers/*.cpp events/*.cpp \
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-I src -I renderer -I window -I layers -I events \
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-I $imgui -I $imgui/backends -I ${pkgs.stb}/include/stb $(sdl2-config --cflags) \
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$imgui/*.cpp $imgui/backends/*sdl2.cpp $imgui/backends/*vulkan.cpp \
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-lSDL2 -lvulkan -o $name -DIMGUI_ENABLE -DSHDR_PATH=$out/bin
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'' else '''';
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installPhase = ''
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mkdir -p $out/bin
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cp *.spv $out/bin
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cp $name $out/bin
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'';
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};
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shaders = pkgs.stdenv.mkDerivation {
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name = "Engine";
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inherit system;
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src = ./.;
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buildInputs = with pkgs; [
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shaderc
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];
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buildPhase = ''
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glslc shaders/*.vert -o vert.spv
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glslc shaders/*.frag -o frag.spv
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'';
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installPhase = ''
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mkdir -p $out/bin
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cp *.spv $out/bin
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'';
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};
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};
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}
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