Files
Archimedes/modules/gui/shaders/s.frag

14 lines
303 B
GLSL
Executable File

#version 450
layout(binding = 1) uniform sampler2D texSampler;
layout(location = 0) in vec3 fragColor;
layout(location = 1) in vec2 fragTexCoord;
layout(location = 0) out vec4 outColor;
void main() {
outColor = texture(texSampler, fragTexCoord);
//outColor = vec4(1.0f, 1.0f, 1.0f, 1.0f);
}