69 lines
1.7 KiB
C++
69 lines
1.7 KiB
C++
#include "TestImgui.h"
|
|
|
|
#include "imgui.h"
|
|
#include "backends/imgui_impl_glfw.h"
|
|
#include "backends/imgui_impl_opengl3.h"
|
|
|
|
#include <GLFW/glfw3.h>
|
|
|
|
TestImgui::TestImgui(void* h, Archimedes::App* a) : Archimedes::GuiModule(h, a) {
|
|
|
|
name = "TestImgui";
|
|
}
|
|
|
|
TestImgui::~TestImgui() {
|
|
ImGui_ImplOpenGL3_Shutdown();
|
|
ImGui_ImplGlfw_Shutdown();
|
|
ImGui::DestroyContext();
|
|
}
|
|
|
|
void TestImgui::onLoad() {
|
|
|
|
createWindow();
|
|
|
|
window->getRenderer().init();
|
|
|
|
IMGUI_CHECKVERSION();
|
|
ImGui::CreateContext();
|
|
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
|
|
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
|
|
|
|
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
|
|
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
|
|
|
|
// Setup Dear ImGui style
|
|
ImGui::StyleColorsDark();
|
|
//ImGui::StyleColorsLight();
|
|
|
|
// Setup Platform/Renderer backends
|
|
ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true);
|
|
ImGui_ImplOpenGL3_Init("#version 130");
|
|
|
|
}
|
|
|
|
void TestImgui::run() {
|
|
ImGui_ImplOpenGL3_NewFrame();
|
|
ImGui_ImplGlfw_NewFrame();
|
|
ImGui::NewFrame();
|
|
|
|
ImGui::ShowDemoWindow(&this->demo);
|
|
|
|
ImGui::Render();
|
|
|
|
window->getRenderer().addRenderCmd([](){
|
|
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
|
|
|
|
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable)
|
|
{
|
|
ImGui::UpdatePlatformWindows();
|
|
ImGui::RenderPlatformWindowsDefault();
|
|
}
|
|
});
|
|
|
|
if(window->shouldClose())
|
|
app->end();
|
|
window->doFrame();
|
|
|
|
}
|