Files
Archimedes/include/utils/Window/WindowSDL3/WindowSDL3.h
2025-05-04 22:04:04 -05:00

144 lines
4.7 KiB
C++

#include "pch.hpp"
#ifdef WINDOW_SDL3
#undef WINDOW_SDL3
#include "utils/Window/WindowEvents.h"
#include <SDL3/SDL.h>
#include <SDL3/SDL_opengl.h>
namespace Archimedes {
class Window;
class WindowSDL3 {
public:
WindowSDL3(Window* p, const std::function<void(Event*)>& sendEvent) {
data.window = p;
data.sendEvent = sendEvent;
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
Uint32 window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
if (w == nullptr)
{
printf("Error: SDL_CreateWindow(): %s\n", SDL_GetError());
std::abort();
}
SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
gl_context = SDL_GL_CreateContext(w);
if (gl_context == nullptr)
{
printf("Error: SDL_GL_CreateContext(): %s\n", SDL_GetError());
std::abort();
}
SDL_AddEventWatch([](void* ptr, SDL_Event* e) -> bool {
WindowData& d = (WindowData&) *ptr;
switch(e->type) {
}
return true;
}, &data);
SDL_GL_MakeCurrent(w, gl_context);
SDL_GL_SetSwapInterval(1); // Enable vsync
SDL_ShowWindow(w);
}
~WindowSDL3() {
SDL_GL_DestroyContext(gl_context);
SDL_DestroyWindow(w);
SDL_Quit();
}
void doFrame() { restoreContext(); SDL_GL_SwapWindow(w); }
void pollEvents() {
SDL_PollEvent(&e);
switch(e.type) {
case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
case SDL_EVENT_QUIT:
d.sendEvent(new CloseWindowEvent(d.window));
break;
case SDL_EVENT_WINDOW_RESIZED:
w = e.window.data1;
h = e.window.data2;
d.sendEvent(new ResizeWindowEvent(e.window.data1, e.window.data2));
break;
case SDL_EVENT_WINDOW_MOUSE_ENTER:
case SDL_EVENT_WINDOW_FOCUS_GAINED:
d.sendEvent(new FocusedWindowEvent(d.window));
break;
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
case SDL_EVENT_WINDOW_FOCUS_LOST:
d.sendEvent(new FocusLostWindowEvent(d.window));
break;
case SDL_EVENT_KEY_DOWN:
d.sendEvent(new KeyPressedWindowEvent(e.key.key, e.key.repeat ? 1 : 0));
break;
case SDL_EVENT_KEY_UP:
d.sendEvent(new KeyReleasedWindowEvent(e.key.key));
break;
case SDL_EVENT_TEXT_EDITING:
break;
case SDL_EVENT_TEXT_INPUT:
break;
case SDL_EVENT_MOUSE_MOTION:
d.sendEvent(new MouseMovedWindowEvent(e.motion.x, e.motion.y));
break;
case SDL_EVENT_MOUSE_BUTTON_DOWN:
d.sendEvent(new MouseButtonPressedWindowEvent(e.button.button));
break;
case SDL_EVENT_MOUSE_BUTTON_UP:
d.sendEvent(new MouseButtonReleasedWindowEvent(e.button.button));
break;
case SDL_EVENT_MOUSE_WHEEL:
d.sendEvent(new ScrollWindowEvent(e.wheel.x, e.wheel.y));
break;
default:
break;
}
}
void restoreContext() { SDL_GLMakeCurrent(w, gl_context); }
void getSize(int& w, int& h) {
w = this->w;
h = this->h;
}
SDL_Window* getWindow() { return w; }
SDL_GLContext getContext() { return gl_context; }
WindowData data;
private:
SDL_Window* w;
int w = 0, h = 0;
SDL_GLContext gl_context;
SDL_Event e;
};
typedef WindowSDL3 WindowImpl;
}
#endif