Files
Archimedes/modules/ImguiModule/src/ImguiModule.cpp
2025-04-17 14:58:22 -05:00

83 lines
2.3 KiB
C++

#include "ImguiModule.h"
#include "modules/WindowModule/src/WindowModule.h"
#include "backends/imgui_impl_glfw.h"
#include "backends/imgui_impl_opengl3.h"
#include <GLFW/glfw3.h>
#include "pch.hpp"
ImguiModule::ImguiModule(Archimedes::App* a, void* h = nullptr) : Archimedes::Module(a, h) {
name = "ImguiModule";
WindowModule* wm = new WindowModule(a, h);
deps[*wm] = wm;
}
ImguiModule::~ImguiModule() {
if(app) {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
wm->getRenderer()->getCmdList().erase(rcmd_it);
ImGui_ImplOpenGL3_Shutdown();
ImGui_ImplGlfw_Shutdown();
ImGui::DestroyContext();
}
}
void ImguiModule::onLoad() {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
if(!wm) {
std::cout << "No WindowModule for ImguiModule!\n";
std::abort();
}
IMGUI_CHECKVERSION();
context = ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
io.ConfigFlags |= ImGuiConfigFlags_DockingEnable; // Enable Docking
//io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable; // Enable Multi-Viewport / Platform Windows
#ifdef CUSTOMFONT
io.Fonts->AddFontFromFileTTF(STRINGIZE_VALUE_OF(CUSTOMFONT), 13.0f);
#endif
// Setup Dear ImGui style
ImGui::StyleColorsDark();
//ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
if(!ImGui_ImplGlfw_InitForOpenGL(wm->getWindow()->getWindowImpl().getWindow(), true))
std::cout << "GLFWImpl failed\n";
if(!ImGui_ImplOpenGL3_Init("#version 330")) {
std::cout << "ImGui_ImplOpenGL3_Init failed!\n" << std::endl;
}
wm->getRenderer()->getCmdList().push_back([](){
ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
});
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
//Compute first frame ahead of first WindowModule->run()
ImGui_ImplOpenGL3_NewFrame();
ImGui_ImplGlfw_NewFrame();
ImGui::NewFrame();
}