Revert "godot: fix build on darwin by linking with lld"

The ld64 issue has been fixed.

This reverts commit 0a930dd847.
This commit is contained in:
Emily
2026-07-15 03:19:52 +01:00
parent be99681c30
commit 03741d43de

View File

@@ -38,7 +38,6 @@
libxkbcommon,
libxrandr,
libxrender,
llvmPackages,
makeWrapper,
mbedtls,
miniupnpc,
@@ -399,8 +398,6 @@ let
"-I${lib.getDev harfbuzz-icu}/include/harfbuzz"
"-I${lib.getDev recastnavigation}/include/recastnavigation"
];
# TODO: Remove when NixOS/nixpkgs#536365 reaches master.
NIX_CFLAGS_LINK = "--ld-path=${lib.getExe' llvmPackages.lld "ld64.lld"}";
};
preConfigure = lib.optionalString (editor && withMono) ''
@@ -646,8 +643,6 @@ let
++ lib.optionals stdenv.hostPlatform.isDarwin (
[
darwin.sigtool
# TODO: Remove when NixOS/nixpkgs#536365 reaches master.
llvmPackages.lld
]
++ lib.optionals (!editor) [
strip-nondeterminism