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rbdoom-3-bfg: Fix on Apple platforms
With version 1.6.0 the project started using ShaderMake. There was already a patch in place to fix compiling on Apple platforms. It seems that with 1.6.0, this patch needs to be modified to be applied to ShaderMake.
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@@ -27,8 +27,8 @@ stdenv.mkDerivation rec {
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};
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postPatch = ''
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substituteInPlace neo/extern/nvrhi/tools/shaderCompiler/CMakeLists.txt \
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--replace "AppleClang" "Clang"
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substituteInPlace neo/extern/ShaderMake/CMakeLists.txt \
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--replace-fail "AppleClang" "Clang"
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'';
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nativeBuildInputs = [
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