rbdoom-3-bfg: Fix on Apple platforms

With version 1.6.0 the project started using ShaderMake. There was
already a patch in place to fix compiling on Apple platforms. It seems
that with 1.6.0, this patch needs to be modified to be applied to
ShaderMake.
This commit is contained in:
Palmer Cox
2025-11-25 19:40:59 -05:00
parent 8972ad68cf
commit 4e199bc1d3

View File

@@ -27,8 +27,8 @@ stdenv.mkDerivation rec {
};
postPatch = ''
substituteInPlace neo/extern/nvrhi/tools/shaderCompiler/CMakeLists.txt \
--replace "AppleClang" "Clang"
substituteInPlace neo/extern/ShaderMake/CMakeLists.txt \
--replace-fail "AppleClang" "Clang"
'';
nativeBuildInputs = [