godot-mono: fix darwin build (#489489)

This commit is contained in:
David McFarland
2026-02-13 04:04:36 +00:00
committed by GitHub

View File

@@ -447,7 +447,8 @@ let
// lib.optionalAttrs (lib.versionAtLeast version "4.5") {
redirect_build_objects = false; # Avoid copying build objects to output
}
// lib.optionalAttrs stdenv.hostPlatform.isDarwin {
# see postBuild
// lib.optionalAttrs (stdenv.hostPlatform.isDarwin && !(editor && withMono)) {
generate_bundle = "yes";
}
);
@@ -640,12 +641,19 @@ let
]
);
postBuild = lib.optionalString (editor && withMono) ''
echo "Generating Glue"
bin/${binary} --headless --generate-mono-glue modules/mono/glue
echo "Building C#/.NET Assemblies"
python modules/mono/build_scripts/build_assemblies.py --godot-output-dir bin --precision=${withPrecision}
'';
postBuild = lib.optionalString (editor && withMono) (
''
echo "Generating Glue"
bin/${binary} --headless --generate-mono-glue modules/mono/glue
echo "Building C#/.NET Assemblies"
python modules/mono/build_scripts/build_assemblies.py --godot-output-dir bin --precision=${withPrecision}
''
# when building the mono editor, we need to build the assemblies
# before generating the bundle
+ lib.optionalString stdenv.hostPlatform.isDarwin ''
scons $sconsFlags generate_bundle=yes
''
);
installPhase = ''
runHook preInstall
@@ -686,7 +694,7 @@ let
''
+ lib.optionalString stdenv.hostPlatform.isDarwin ''
mkdir -p "$out"/Applications
cp -r bin/godot_macos_editor.app "$out"/Applications/Godot.app
cp -r bin/godot_macos_editor${lib.optionalString withMono "_mono"}.app "$out"/Applications/GodotMono.app
''
else
let