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- https://codeberg.org/OpenRGB/OpenRGB/releases/tag/release_candidate_1.0rc1 > Plugin API has been updated to API version 4 so until the official 1.0 > release, use the latest pipeline builds of the plugins. - https://codeberg.org/OpenRGB/OpenRGB/releases/tag/release_candidate_1.0rc2 > There have been some upgrades to the user interface since 1.0rc1 and > some additional device support and fixes. > The plugin interface and SDK version remain the same as 1.0rc1, so > plugins that worked with 1.0rc1 should work with 1.0rc2 as well. As part of updating `withPlugins`, it has been re-implemented as a wrapper derivation. This means the base package is not re-compiled when it is used. Co-authored-by: liberodark <liberodark@gmail.com> Co-authored-by: Multipixelone <finn@cnwr.net>
24 lines
1.1 KiB
Diff
24 lines
1.1 KiB
Diff
diff --git a/PluginManager.cpp b/PluginManager.cpp
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index 157b6cd5..42d9b59d 100644
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--- a/PluginManager.cpp
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+++ b/PluginManager.cpp
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@@ -59,6 +59,18 @@ void PluginManager::ScanAndLoadPlugins()
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filesystem::path plugins_dir = ResourceManager::get()->GetConfigurationDirectory() / plugins_path;
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ScanAndLoadPluginsFrom(plugins_dir, false);
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+ /*---------------------------------------------------------*\
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+ | Get the system plugins directory from the environment |
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+ | |
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+ | Allow setting a system plugin directory during runtime, |
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+ | e.g. by Nixpkgs' `withPlugins` wrapper. |
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+ \*---------------------------------------------------------*/
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+ const char* system_plugins_dir = std::getenv("OPENRGB_SYSTEM_PLUGIN_DIRECTORY");
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+ if(system_plugins_dir && *system_plugins_dir)
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+ {
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+ ScanAndLoadPluginsFrom(system_plugins_dir, true);
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+ }
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+
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#ifdef OPENRGB_SYSTEM_PLUGIN_DIRECTORY
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/*---------------------------------------------------------*\
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| Get the system plugins directory |
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