triangle
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@@ -83,7 +83,6 @@ namespace Archimedes {
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shader.id = shaderProgram;
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std::cout << "createShader success!\n";
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return shader;
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}
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@@ -122,19 +121,11 @@ namespace Archimedes {
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glBindVertexArray(0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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std::cout << "createRenderTarget success!\n";
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return rt;
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};
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void draw(const RenderTarget* rt) override {
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/*std::cout << "\nNow Rendering:\n"
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<< "\nindex buffer id: " << rt.indexArray.id
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<< "\nshader id: " << rt.shader.id
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<< "\nvertex array id: " << rt.vertexArray.id
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<< "\nvertex buffer id: " << rt.vertexBuffer.id
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<< "\n" << "";*/
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glUseProgram(rt->shader.id);
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glBindVertexArray(rt->vertexArray.id);
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