start template refactor
This commit is contained in:
0
include/utils/Objects/Object.h
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0
include/utils/Objects/Object.h
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36
include/utils/Renderer/RendererImpl/RendererImpl.h
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36
include/utils/Renderer/RendererImpl/RendererImpl.h
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#ifndef RENDERER_IMPL
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#define RENDERER_IMPL
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#include "pch.hpp"
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namespace Archimedes {
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template <typename T>
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class RendererImpl {
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public:
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typedef void renderCmd();
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RendererImpl() {};
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~RendererImpl() {};
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bool init(void* p) {
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return false;
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};
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void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
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for(auto f : cmdList)
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f();
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}
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private:
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T rendererImpl;
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};
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}
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#endif
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@@ -0,0 +1,36 @@
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#ifndef RENDERER_OPENGL
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#define RENDERER_OPENGL
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#include "pch.hpp"
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#define GLEW_STATIC
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#include <GL/glew.h>
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namespace Archimedes {
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class RendererOpenGL {
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public:
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typedef void renderCmd();
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RendererOpenGL() {};
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~RendererOpenGL() {};
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bool init(void* p) {
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return glewInit() == GLEW_OK;
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};
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void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
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glViewport(0, 0, w, h);
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glClearColor(0.2, 0.2, 0.4, 1);
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glClear(GL_COLOR_BUFFER_BIT);
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for(auto f : cmdList)
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f();
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}
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};
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}
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#endif
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@@ -0,0 +1,41 @@
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#ifndef RENDERER_SDL3
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#define RENDERER_SDL3
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#include "pch.hpp"
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#include <SDL3/SDL.h>
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namespace Archimedes {
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class RendererSDL3 {
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public:
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typedef void renderCmd();
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RendererSDL3() {};
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~RendererSDL3() { SDL_DestroyRenderer(renderer); };
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bool init(void* window) {
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renderer = SDL_CreateRenderer((SDL_Window*) window, nullptr);
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SDL_SetRenderVSync(renderer, 1);
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return renderer != nullptr;
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};
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void render(std::list<std::function<void()>> cmdList, int& w, int& h) {
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//SDL_SetRenderScale(renderer, w, h);
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SDL_RenderClear(renderer);
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for(auto f : cmdList)
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f();
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SDL_RenderPresent(renderer);
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}
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SDL_Renderer* renderer = nullptr;
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};
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}
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#endif
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21
include/utils/Renderer/concepts.h
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21
include/utils/Renderer/concepts.h
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@@ -0,0 +1,21 @@
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#ifndef RENDERER_CONCEPTS
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#define RENDERER_CONCEPTS
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#include "pch.hpp"
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namespace Archimedes {
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class RendererOpenGL;
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class RendererSDL3;
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template <class RendererImpl>
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concept allowed_renderers = requires (RendererImpl r) {
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#ifndef CUSTOM_RENDERER
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requires std::same_as<RendererImpl, RendererOpenGL>
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|| std::same_as<RendererImpl, RendererSDL3>;
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#endif
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};
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}
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#endif
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143
include/utils/Window/WindowImpl/WindowGLFW/WindowGLFW.h
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include/utils/Window/WindowImpl/WindowGLFW/WindowGLFW.h
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#ifndef WINDOW_GLFW
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#define WINDOW_GLFW
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#include "pch.hpp"
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#include "utils/Window/WindowEvents.h"
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#define GLFW_INCLUDE_NONE
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#include <GLFW/glfw3.h>
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namespace Archimedes {
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template <class WindowImpl, class RendererImpl>
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requires allowed_windows<WindowImpl, RendererImpl>
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&& allowed_renderers<RendererImpl>
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class Window;
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template <class R>
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class WindowGLFW {
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public:
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WindowGLFW(Window<WindowGLFW<R>, R>* p, const std::function<void(Event*)>& sendEvent) {
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/*if(glfwPlatformSupported(GLFW_PLATFORM_WAYLAND)) {
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glfwInitHint(GLFW_PLATFORM, GLFW_PLATFORM_WAYLAND);
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}*/
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data.window = p;
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data.sendEvent = sendEvent;
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glfwSetErrorCallback([](int e, const char* m){
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std::cout << "GLFW Error " << e << ": " << m << std::endl;
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});
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if(!glfwInit()) {
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std::cout << "glfwInit failed!\n";
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std::abort();
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}
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#if RENDRER == 1
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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#endif
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w = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
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if(!w) {
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std::cout << "glfwCreateWindow failed!\n";
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glfwTerminate();
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std::abort();
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}
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glfwMakeContextCurrent(w);
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glfwSwapInterval(1);
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glfwSetWindowUserPointer(w, &data);
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glfwSetWindowSizeCallback(w, [](GLFWwindow* window, int w, int h){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ResizeWindowEvent(w, h));
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});
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glfwSetWindowCloseCallback(w, [](GLFWwindow* window){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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d.sendEvent(new CloseWindowEvent(d.window));
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});
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glfwSetKeyCallback(w, [](GLFWwindow* window, int key, int scancode, int action, int mods){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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d.sendEvent(new KeyPressedWindowEvent(key, 0));
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break;
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case GLFW_RELEASE:
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d.sendEvent(new KeyReleasedWindowEvent(key));
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break;
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case GLFW_REPEAT:
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d.sendEvent(new KeyPressedWindowEvent(key, 1));
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break;
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}
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});
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glfwSetMouseButtonCallback(w, [](GLFWwindow* window, int button, int action, int mods){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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switch(action) {
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case GLFW_PRESS:
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d.sendEvent(new MouseButtonPressedWindowEvent(button));
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break;
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case GLFW_RELEASE:
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d.sendEvent(new MouseButtonReleasedWindowEvent(button));
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break;
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}
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});
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glfwSetScrollCallback(w, [](GLFWwindow* window, double dx, double dy){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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d.sendEvent(new ScrollWindowEvent(dx, dy));
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});
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glfwSetCursorPosCallback(w, [](GLFWwindow* window, double dx, double dy){
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WindowData<WindowGLFW<R>, R>& d = *(WindowData<WindowGLFW<R>, R>*) glfwGetWindowUserPointer(window);
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d.sendEvent(new MouseMovedWindowEvent(dx, dy));
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});
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}
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~WindowGLFW() {
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glfwTerminate();
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}
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bool shouldClose() {
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return glfwWindowShouldClose(w);
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}
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void doFrame() { restoreContext(); glfwSwapBuffers(w); }
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void pollEvents() { glfwPollEvents(); }
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void restoreContext() { glfwMakeContextCurrent(w); }
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void getSize(int& w, int& h) {
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glfwGetFramebufferSize(this->w, &w, &h);
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}
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GLFWwindow* getWindow() { return w; }
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WindowData<WindowGLFW<R>, R> data;
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private:
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GLFWwindow* w;
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};
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}
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#endif
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173
include/utils/Window/WindowImpl/WindowSDL3/WindowSDL3.h
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173
include/utils/Window/WindowImpl/WindowSDL3/WindowSDL3.h
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#ifndef WINDOW_SDL3
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#define WINDOW_SDL3
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#include "pch.hpp"
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#include "utils/Window/WindowEvents.h"
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#include <SDL3/SDL.h>
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#if RENDERER == 2
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#include <SDL3/SDL_opengl.h>
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#endif
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namespace Archimedes {
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template <class WindowImpl, class RendererImpl>
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requires allowed_windows<WindowImpl, RendererImpl>
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&& allowed_renderers<RendererImpl>
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class Window;
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template <class W, class R>
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static bool EventCallback(void* ptr, SDL_Event* e) {
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WindowData<W, R>& data = *(WindowData<W, R>*) ptr;
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switch(e->type) {
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case SDL_EVENT_WINDOW_CLOSE_REQUESTED:
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case SDL_EVENT_QUIT:
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data.sendEvent(new CloseWindowEvent(data.window, e));
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break;
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case SDL_EVENT_WINDOW_RESIZED:
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data.sendEvent(new ResizeWindowEvent(e->window.data1, e->window.data2, e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_ENTER:
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case SDL_EVENT_WINDOW_FOCUS_GAINED:
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data.sendEvent(new FocusedWindowEvent(data.window, e));
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break;
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case SDL_EVENT_WINDOW_MOUSE_LEAVE:
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case SDL_EVENT_WINDOW_FOCUS_LOST:
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data.sendEvent(new FocusLostWindowEvent(data.window, e));
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break;
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case SDL_EVENT_KEY_DOWN:
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data.sendEvent(new KeyPressedWindowEvent(e->key.key, e->key.repeat ? 1 : 0, e));
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break;
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case SDL_EVENT_KEY_UP:
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data.sendEvent(new KeyReleasedWindowEvent(e->key.key, e));
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break;
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case SDL_EVENT_MOUSE_MOTION:
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data.sendEvent(new MouseMovedWindowEvent(e->motion.x, e->motion.y, e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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data.sendEvent(new MouseButtonPressedWindowEvent(e->button.button, e));
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break;
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case SDL_EVENT_MOUSE_BUTTON_UP:
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data.sendEvent(new MouseButtonReleasedWindowEvent(e->button.button, e));
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break;
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case SDL_EVENT_MOUSE_WHEEL:
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data.sendEvent(new ScrollWindowEvent(e->wheel.x, e->wheel.y, e));
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break;
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default:
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data.sendEvent(new AnonymousEvent(e));
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break;
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}
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return true;
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}
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template <class R>
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class WindowSDL3 {
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public:
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WindowSDL3(Window<WindowSDL3<R>, R>* p, const std::function<void(Event*)>& sendEvent) {
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data.window = p;
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data.sendEvent = sendEvent;
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if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD)) {
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std::cerr << "Error: SDL_Init(): " << SDL_GetError() << std::flush;
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std::abort();
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}
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#if RENDERER == 1
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
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#elif RENDERER == 2
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SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
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#endif
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w = SDL_CreateWindow("Archimedes", 1280, 720, window_flags);
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if (w == nullptr)
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{
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std::cerr << "Error: SDL_CreateWindow(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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SDL_SetWindowPosition(w, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
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#if RENDERER == 1
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gl_context = SDL_GL_CreateContext(w);
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if (gl_context == nullptr)
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{
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std::cerr << "Error: SDL_GL_CreateContext(): " << SDL_GetError() << std::endl;
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std::abort();
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}
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SDL_GL_MakeCurrent(w, gl_context);
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SDL_GL_SetSwapInterval(1); // Enable vsync
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#endif
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SDL_AddEventWatch(EventCallback, &data);
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SDL_ShowWindow(w);
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}
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~WindowSDL3() {
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#if RENDERER == 1
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SDL_GL_DestroyContext(gl_context);
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#endif
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SDL_RemoveEventWatch(EventCallback, &data);
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SDL_DestroyWindow(w);
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SDL_Quit();
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}
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bool shouldClose() { return false; }
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void doFrame() {
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#if RENDERER == 1
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restoreContext();
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SDL_GL_SwapWindow(w);
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#endif
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}
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void pollEvents() {
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static SDL_Event e;
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while(SDL_PollEvent(&e)) {}
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}
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#if RENDERER == 1
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void restoreContext() { SDL_GL_MakeCurrent(w, gl_context); }
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#endif
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void getSize(int& w, int& h) {
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w = this->width;
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h = this->height;
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}
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void setSize(int& w, int& h) {
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this->width = w;
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this->height = h;
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}
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SDL_Window* getWindow() { return w; }
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#if RENDERER == 1
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SDL_GLContext getContext() { return gl_context; }
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#endif
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WindowData<WindowSDL3<R>, R> data;
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private:
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SDL_Window* w;
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int width = 0, height = 0;
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#if RENDERER == 1
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SDL_GLContext gl_context;
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#endif
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};
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}
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#endif
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25
include/utils/Window/concepts.h
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25
include/utils/Window/concepts.h
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@@ -0,0 +1,25 @@
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#ifndef WINDOW_CONCEPTS
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#define WINDOW_CONCEPTS
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#include "pch.hpp"
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#include "utils/Renderer/concepts.h"
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namespace Archimedes {
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template <class R>
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class WindowGLFW;
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template <class R>
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class WindowSDL3;
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template <class WindowImpl, class R>
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concept allowed_windows = requires (WindowImpl a, R b) {
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#ifndef CUSTOM_WINDOW
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requires std::same_as<WindowImpl, WindowGLFW<R>>
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|| std::same_as<WindowImpl, WindowSDL3<R>>;
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#endif
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};
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}
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#endif
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