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14 Commits

Author SHA1 Message Date
6c33eada03 triangle 2026-02-11 00:03:05 -06:00
badb3c4ec8 triangle 2026-02-10 23:53:52 -06:00
0244f463c4 triangle? 2026-02-10 23:51:27 -06:00
1f22a661cd the great typo of 2026 2026-02-10 18:21:18 -06:00
80d64f5114 test triangle 2026-02-10 15:40:25 -06:00
3c593edeca test triangle 2026-02-10 14:43:43 -06:00
263f0201ca test triangle 2026-02-10 14:39:45 -06:00
65e15ecfa4 test triangle 2026-02-10 14:35:54 -06:00
7d777c9578 work on renderer 2026-02-10 13:52:56 -06:00
874a8a1115 work on renderer 2026-02-10 13:50:44 -06:00
e4d84686c4 work on renderer 2026-02-10 13:41:49 -06:00
914de55f85 work on renderer 2026-02-10 13:40:44 -06:00
6dba251457 work on renderer 2026-02-10 13:39:42 -06:00
dd1befc2a0 work on renderer 2026-02-10 13:37:49 -06:00
18 changed files with 559 additions and 263 deletions

View File

@@ -31,6 +31,50 @@
};
TriangleEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";
src = ./.;
imgui = inputs.imgui;
nativeBuildInputs = with pkgs; [
clang
];
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
src/example_apps/TriangleEmbed/*.cpp \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-I include -I . \
-lEGL -lGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name
'';
installPhase = ''
mkdir -p $out/bin
cp $name $out/bin
'';
};
ImguiEmbed = pkgs.stdenvNoCC.mkDerivation {
name = "Archimedes";

View File

@@ -188,18 +188,23 @@
buildInputs = with pkgs; [
glfw
glew
glm
nlohmann_json
curl
];
buildPhase = ''
clang++ \
modules/Archimedes-Modules/TestTriangle/*.cpp \
modules/WindowModule/*.cpp \
-DRENDERER=1 \
-DWINDOW=1 \
-DRENDERER_OPENGL=1 \
-DWINDOW_GLFW=1 \
-DTESTTRIANGLE_DYNAMIC \
-fpic -shared \
-I include -I . \
-lEGL -lglfw -lGLEW \
$(curl-config --cflags) \
$(curl-config --libs) \
-Wall \
-o $name
'';

View File

@@ -2,6 +2,7 @@
#define PCH_HPP
#include <iostream>
#include <fstream>
#include <cstring>
#include <cassert>
#include <list>

View File

@@ -0,0 +1,184 @@
#ifndef RENDERTARGET_H
#define RENDERTARGET_H
#include "pch.hpp"
#include "extratools.h"
namespace Archimedes {
class LayoutElement {
public:
LayoutElement(unsigned int type, size_t count) : type(type), count(count) {}
~LayoutElement() {}
unsigned int getType() const { return type; }
size_t getSize() const { return size; }
size_t getCount() const { return count; }
private:
unsigned int type;
size_t size;
size_t count;
};
class VertexLayout {
public:
VertexLayout() {}
~VertexLayout() {}
const std::vector<LayoutElement>& getElements() const { return elements; }
private:
std::vector<LayoutElement> elements;
};
class VertexBuffer {
public:
VertexBuffer(const void* data, size_t size) : data(data), size(size) {
}
~VertexBuffer() {}
const void* getData() const { return data; }
size_t getSize() const { return size; }
unsigned int id;
private:
const void* data;
size_t size;
};
class VertexArray {
public:
VertexArray() {
}
~VertexArray() {}
unsigned int id;
private:
};
class IndexArray {
public:
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
}
~IndexArray() {}
const void* getIndicies() const { return indices; }
size_t getCount() const { return count; }
unsigned int id;
private:
const unsigned int* indices;
size_t count;
};
class Shader {
public:
enum class LoadType {
FromSource,
FromBin,
FromFileSource,
FromFileBin
};
Shader(const std::string& vs, const std::string& fs, LoadType loadType) : loadType(loadType) {
switch(loadType) {
case LoadType::FromSource:
this->vs = vs;
this->fs = fs;
break;
case LoadType::FromBin:
break;
case LoadType::FromFileSource:
this->vs = readSourceFile(vs);
this->fs = readSourceFile(fs);
break;
case LoadType::FromFileBin:
break;
default:
break;
}
}
~Shader() {}
std::string getVSource() const { return vs; }
std::string getFSource() const { return fs; }
unsigned int id;
private:
LoadType loadType;
std::string vs;
std::string fs;
std::string readSourceFile(const std::string& path) {
std::ifstream file(path);
if(!file.is_open()) {
return "";
}
std::string s;
while(!file.eof()) {
file >> s;
}
return s;
}
};
class RenderTarget {
public:
RenderTarget(const void* data, size_t size, unsigned int* indices, size_t count, VertexLayout layout, const std::string& vs, const std::string& fs)
: vertexBuffer(data, size),
indexArray(indices, count),
layout(layout),
shader(vs, fs, Shader::LoadType::FromFileSource) {
}
RenderTarget(VertexBuffer vb, IndexArray ia, VertexLayout vl, Shader s)
: vertexBuffer(vb),
indexArray(ia),
layout(vl),
shader(s) {
}
~RenderTarget() {}
//private:
VertexBuffer vertexBuffer;
VertexArray vertexArray;
VertexLayout layout;
IndexArray indexArray;
Shader shader;
};
}
#endif

View File

@@ -5,89 +5,10 @@
#include "extratools.h"
#include "RenderTarget.h"
namespace Archimedes {
class VertexArray {
public:
VertexArray(const void* data, size_t size) : data(data), size(size) {
}
~VertexArray() {}
const void* getData() const { return data; }
size_t getSize() const { return size; }
unsigned int getId() const { return id; }
private:
const void* data;
size_t size;
unsigned int id;
};
class IndexArray {
public:
IndexArray(const unsigned int* indices, size_t count) : indices(indices), count(count) {
}
~IndexArray() {}
const void* getIndicies() const { return indices; }
size_t getCount() const { return count; }
private:
const unsigned int* indices;
size_t count;
unsigned int id;
};
class Shader {
public:
enum class LoadType {
FromSource,
FromFileSource,
FromFileBin
};
Shader(const std::string& source, LoadType loadType) {
switch(loadType) {
case LoadType::FromSource:
break;
case LoadType::FromFileSource:
break;
case LoadType::FromFileBin:
break;
default:
break;
}
}
~Shader() {}
unsigned int getId() const { return id; }
private:
unsigned int id;
};
class RenderTarget {
public:
RenderTarget(const void* data, size_t size, size_t count, const std::string& shader)
: data(data), size(size), count(count), shader(shader) {}
~RenderTarget() {}
private:
const void* data;
size_t size;
size_t count;
const std::string& shader;
};
class Renderer {
public:
@@ -103,7 +24,20 @@ namespace Archimedes {
virtual void render() = 0;
virtual void draw(const VertexArray&, const IndexArray&, const Shader&) = 0;
virtual Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) = 0;
virtual RenderTarget* createRenderTarget(
const void* data,
size_t size,
unsigned int* indices,
size_t count,
VertexLayout layout,
const std::string& vs,
const std::string& fs,
const Shader::LoadType& lt
) = 0;
virtual void draw(const RenderTarget*) = 0;
virtual Renderer* getRendererImpl() = 0;

View File

@@ -1,7 +1,7 @@
#define RENDERER_OPENGL
#ifdef RENDERER_OPENGL
#undef RENDERER_OPENGL
#ifndef RENDERER_OPENGL_H
#define RENDERER_OPENGL_H
#include "pch.hpp"
@@ -13,12 +13,6 @@
namespace Archimedes {
class VertexArrayOpenGL : public VertexArray {};
class IndexArrayOpenGL : public IndexArray {};
class ShaderOpenGL : public Shader {};
class RendererOpenGL : public Renderer {
public:
@@ -39,13 +33,104 @@ namespace Archimedes {
}
void draw(const VertexArray& va, const IndexArray& ia, const Shader& shader) override {
Shader createShader(const std::string& vs, const std::string& fs, const Shader::LoadType& lt) override {
glUseProgram(shader.id);
glBindVertexArray(va.id);
Shader shader(vs, fs, lt);
glDrawElements(GL_TRIANGLES, va.count, GL_UNSIGNED_INT, 0);
std::string vss = shader.getVSource();
std::string fss = shader.getFSource();
const char* vsc = vss.c_str();
const char* fsc = fss.c_str();
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vsc, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fsc, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
unsigned int shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
shader.id = shaderProgram;
return shader;
}
RenderTarget* createRenderTarget(const void* data, size_t size, unsigned int* indices, size_t count, VertexLayout layout, const std::string& vs, const std::string& fs, const Shader::LoadType& lt) override {
VertexBuffer vb(data, size);
IndexArray ia(indices, count);
Shader s = createShader(vs, fs, lt);
auto rt = new RenderTarget(vb, ia, layout, s);
glGenVertexArrays(1, &rt->vertexArray.id);
glGenBuffers(1, &rt->vertexBuffer.id);
glBindVertexArray(rt->vertexArray.id);
glBindBuffer(GL_ARRAY_BUFFER, rt->vertexBuffer.id);
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, data, GL_STATIC_DRAW);
glGenBuffers(1, &rt->indexArray.id);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, rt->indexArray.id);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, count * sizeof(unsigned int), indices, GL_STATIC_DRAW);
glUseProgram(s.id);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
glBindVertexArray(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
return rt;
};
void draw(const RenderTarget* rt) override {
glUseProgram(rt->shader.id);
glBindVertexArray(rt->vertexArray.id);
glDrawElements(GL_TRIANGLES, rt->indexArray.getCount(), GL_UNSIGNED_INT, nullptr);
glBindVertexArray(0);
}
@@ -55,3 +140,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -1,5 +1,6 @@
#ifndef RENDERER_SDL3
#define RENDERER_SDL3
#ifdef RENDERER_SDL3
#ifndef RENDERER_SDL3_H
#define RENDERER_SDL3_H
#include "pch.hpp"
@@ -39,3 +40,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -13,15 +13,15 @@ namespace Archimedes {
Window(const std::function<void(Event*)>& sendEventFn) : eventFn(sendEventFn) {}
virtual ~Window() = 0;
virtual ~Window() {};
void doFrame() {
renderer->render();
swapBuffers();
renderer->render();
pollEvents();
}
@@ -32,6 +32,8 @@ namespace Archimedes {
virtual void pollEvents() = 0;
virtual void restoreContext() = 0;
virtual void getSize(int& w, int& h) {
w = this->w;
h = this->h;

View File

@@ -1,5 +1,6 @@
#ifdef WINDOW_GLFW
#undef WINDOW_GLFW
#ifndef WINDOW_GLFW_H
#define WINDOW_GLFW_H
#include "pch.hpp"
@@ -28,16 +29,17 @@ namespace Archimedes {
std::cout << "glfwInit failed!\n";
std::abort();
}
#ifdef RENDERER_OPENGL
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
if(renderer) {
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
}
glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, 1);
#endif
window = glfwCreateWindow(640, 480, "Archimedes", NULL, NULL);
if(!w) {
if(!window) {
std::cout << "glfwCreateWindow failed!\n";
glfwTerminate();
std::abort();
@@ -114,7 +116,7 @@ namespace Archimedes {
return glfwWindowShouldClose(window);
}
void restoreContext() { glfwMakeContextCurrent(window); }
void restoreContext() override { glfwMakeContextCurrent(window); }
void getSize(int& w, int& h) override {
glfwGetFramebufferSize(window, &w, &h);
@@ -134,3 +136,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -1,5 +1,6 @@
#ifdef WINDOW_SDL3
#undef WINDOW_SDL3
#ifndef WINDOW_SDL3_H
#define WINDOW_SDL3_H
#include "pch.hpp"
@@ -7,7 +8,7 @@
#include <SDL3/SDL.h>
#if RENDERER == 1
#ifdef RENDERER_OPENGL
#include <SDL3/SDL_opengl.h>
@@ -76,13 +77,14 @@ namespace Archimedes {
std::abort();
}
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
SDL_WindowFlags window_flags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN;
#elif RENDERER == 2
#endif
#ifdef RENDERER_SDL3
SDL_WindowFlags window_flags = SDL_WINDOW_RESIZABLE | SDL_WINDOW_HIDDEN | SDL_WINDOW_HIGH_PIXEL_DENSITY;
#endif
@@ -94,7 +96,7 @@ namespace Archimedes {
}
SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED);
#if RENDERER == 1
#ifdef RENDERER_OPENGL
gl_context = SDL_GL_CreateContext(window);
if (gl_context == nullptr)
@@ -112,7 +114,7 @@ namespace Archimedes {
}
~WindowSDL3() {
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GL_DestroyContext(gl_context);
#endif
SDL_RemoveEventWatch(EventCallback, &data);
@@ -123,7 +125,7 @@ namespace Archimedes {
bool shouldClose() override { return false; }
void swapBuffers() override {
#if RENDERER == 1
#ifdef RENDERER_OPENGL
restoreContext();
SDL_GL_SwapWindow(window);
#endif
@@ -136,8 +138,8 @@ namespace Archimedes {
WindowSDL3* getWindowImpl() override { return this; };
#if RENDERER == 1
void restoreContext() { SDL_GL_MakeCurrent(window, gl_context); }
#ifdef RENDERER_OPENGL
void restoreContext() override { SDL_GL_MakeCurrent(window, gl_context); }
#endif
void getSize(int& w, int& h) override {
w = this->w;
@@ -150,14 +152,14 @@ namespace Archimedes {
}
SDL_Window* getWindow() { return window; }
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GLContext getContext() { return gl_context; }
#endif
WindowData data;
private:
SDL_Window* window;
#if RENDERER == 1
#ifdef RENDERER_OPENGL
SDL_GLContext gl_context;
#endif
@@ -165,3 +167,4 @@ namespace Archimedes {
}
#endif
#endif

View File

@@ -18,13 +18,14 @@ TestTriangle::~TestTriangle() {
if(app) {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
wm->getRenderer()->getCmdList().erase(rcmd_it);
/*
#if WINDOW == 2
wm->removeEventFn(ecmd_it);
#endif
*/
wm->releaseWindow(window);
delete rt;
}
}
@@ -33,104 +34,33 @@ void TestTriangle::onLoad() {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
if(!wm) {
std::cout << "No WindowModule for ImguiModule!\n";
std::cout << "No WindowModule TestTriangle!\n";
std::abort();
}
window = wm->aquireWindow();
window->getRenderer()->clearColor = { 0.2, 0.2, 0.4, 0.7 };
wm->getRenderer()->getCmdList().push_back([this](){
// draw our first triangle
glUseProgram(shaderProgram);
glBindVertexArray(VAO); // seeing as we only have a single VAO there's no need to bind it every time, but we'll do so to keep things a bit more organized
glDrawArrays(GL_TRIANGLES, 0, 3);
glBindVertexArray(0); // no need to unbind it every time
});
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
//////////////////////glew
/*
if(glewInit() != GLEW_OK) {
std::cout << "glew is not ok!" << std::endl;
std::abort();
}
*/
///////////////////////////////NUCLEAR
// build and compile our shader program
// ------------------------------------
// vertex shader
unsigned int vertexShader = glCreateShader(GL_VERTEX_SHADER);
glShaderSource(vertexShader, 1, &vertexShaderSource, NULL);
glCompileShader(vertexShader);
// check for shader compile errors
int success;
char infoLog[512];
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(vertexShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::VERTEX::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// fragment shader
unsigned int fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(fragmentShader, 1, &fragmentShaderSource, NULL);
glCompileShader(fragmentShader);
// check for shader compile errors
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glGetShaderInfoLog(fragmentShader, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::FRAGMENT::COMPILATION_FAILED\n" << infoLog << std::endl;
}
// link shaders
shaderProgram = glCreateProgram();
glAttachShader(shaderProgram, vertexShader);
glAttachShader(shaderProgram, fragmentShader);
glLinkProgram(shaderProgram);
// check for linking errors
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &success);
if (!success) {
glGetProgramInfoLog(shaderProgram, 512, NULL, infoLog);
std::cout << "ERROR::SHADER::PROGRAM::LINKING_FAILED\n" << infoLog << std::endl;
}
glDeleteShader(vertexShader);
glDeleteShader(fragmentShader);
// set up vertex data (and buffer(s)) and configure vertex attributes
// ------------------------------------------------------------------
glGenVertexArrays(1, &VAO);
glGenBuffers(1, &VBO);
// bind the Vertex Array Object first, then bind and set vertex buffer(s), and then configure vertex attributes(s).
glBindVertexArray(VAO);
glBindBuffer(GL_ARRAY_BUFFER, VBO);
glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 3 * sizeof(float), (void*)0);
glEnableVertexAttribArray(0);
// note that this is allowed, the call to glVertexAttribPointer registered VBO as the vertex attribute's bound vertex buffer object so afterwards we can safely unbind
glBindBuffer(GL_ARRAY_BUFFER, 0);
// You can unbind the VAO afterwards so other VAO calls won't accidentally modify this VAO, but this rarely happens. Modifying other
// VAOs requires a call to glBindVertexArray anyways so we generally don't unbind VAOs (nor VBOs) when it's not directly necessary.
glBindVertexArray(0);
// uncomment this call to draw in wireframe polygons.
//glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
rt = window->getRenderer()->createRenderTarget(
vertices,
9 * sizeof(float),
indices,
3,
Archimedes::VertexLayout(),
vertexShaderSource,
fragmentShaderSource,
Archimedes::Shader::LoadType::FromSource
);
}
void TestTriangle::run() {
window->getRenderer()->render();
window->getRenderer()->draw(rt);
window->swapBuffers();
window->pollEvents();
}

View File

@@ -29,8 +29,6 @@ class TestTriangle : public Archimedes::Module {
Archimedes::Window* window;
std::list<std::function<void()>>::iterator rcmd_it;
const char *vertexShaderSource = "#version 330 core\n"
"layout (location = 0) in vec3 aPos;\n"
"void main()\n"
@@ -44,14 +42,21 @@ class TestTriangle : public Archimedes::Module {
" FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n"
"}\n\0";
unsigned int shaderProgram;
unsigned int VBO, VAO;
Archimedes::RenderTarget* rt;
float vertices[9] = {
-0.5f, -0.5f, 0.0f, // left
0.5f, -0.5f, 0.0f, // right
0.0f, 0.5f, 0.0f // top
};
unsigned int indices[3] = {
0, // left
1, // right
2 // top
};
unsigned int vao, vbo, ibo, shaderProgram;
};
#ifdef TESTTRIANGLE_DYNAMIC

View File

@@ -15,9 +15,7 @@ ImguiModule::~ImguiModule() {
if(app) {
WindowModule* wm; { wm = (WindowModule*) moduleInstances[WindowModule()]; }
wm->getRenderer()->getCmdList().erase(rcmd_it);
#if WINDOW == 2
#ifdef WINDOW_SDL3
wm->removeEventFn(ecmd_it);
#endif
@@ -40,8 +38,8 @@ void ImguiModule::onLoad() {
window = wm->aquireWindow();
#if RENDERER == 2
renderer = window->getRenderer()->getRendererImpl().renderer;
#ifdef RENDERER_SDL3
renderer = window->getRenderer()->getRendererImpl()->renderer;
#endif
IMGUI_CHECKVERSION();
@@ -80,21 +78,6 @@ void ImguiModule::onLoad() {
std::cout << "rendererInit failed!\n" << std::endl;
}
wm->getRenderer()->getCmdList().push_back([this](){
ImGui::Render();
rendererRenderDrawData();
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
window->getWindowImpl().restoreContext();
}
});
rcmd_it = --wm->getRenderer()->getCmdList().end()++;
#if WINDOW == 2
ecmd_it = wm->addEventFn([](Archimedes::Event* e){
if(e->userData.type() == typeid(SDL_Event*)) {
@@ -113,6 +96,17 @@ void ImguiModule::run() {
rendererNewFrame();
windowNewFrame();
ImGui::NewFrame();
ImGui::Render();
rendererRenderDrawData();
if(ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
ImGui::UpdatePlatformWindows();
ImGui::RenderPlatformWindowsDefault();
window->getWindowImpl()->restoreContext();
}
};
bool ImguiModule::onEvent(const Archimedes::Event &e) {

View File

@@ -6,22 +6,24 @@
#include "modules/WindowModule/WindowModule.h"
#if RENDERER == 1
#ifdef RENDERER_OPENGL
#include "backends/imgui_impl_opengl3.h"
#elif RENDERER == 2
#endif
#ifdef RENDERER_SDL3
#include "backends/imgui_impl_sdlrenderer3.h"
#endif
#if WINDOW == 1
#ifdef WINDOW_GLFW
#include "backends/imgui_impl_glfw.h"
#include <GLFW/glfw3.h>
#elif WINDOW == 2
#endif
#ifdef WINDOW_SDL3
#include "backends/imgui_impl_sdl3.h"
#include <SDL3/SDL.h>
@@ -68,14 +70,14 @@ class ImguiModule : public Archimedes::Module {
std::list<std::function<void(Archimedes::Event*)>>::iterator ecmd_it;
#if RENDERER == 1
#ifdef RENDERER_OPENGL
auto rendererInit() { return ImGui_ImplOpenGL3_Init("#version 330"); }
void rendererShutdown() { ImGui_ImplOpenGL3_Shutdown(); }
void rendererNewFrame() { ImGui_ImplOpenGL3_NewFrame(); }
void rendererRenderDrawData() { ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); }
#elif RENDERER == 2
#endif
#ifdef RENDERER_SDL3
SDL_Renderer* renderer;
auto rendererInit() { return ImGui_ImplSDLRenderer3_Init(renderer); }
void rendererShutdown() { ImGui_ImplSDLRenderer3_Shutdown(); }
@@ -84,19 +86,22 @@ class ImguiModule : public Archimedes::Module {
void rendererRenderDrawData() { ImGui_ImplSDLRenderer3_RenderDrawData(ImGui::GetDrawData(), renderer); }
#endif
#if WINDOW == 1
#if RENDERER == 1
auto windowInit() { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl().getWindow(), true); }
#ifdef WINDOW_GLFW
#ifdef RENDERER_OPENGL
auto windowInit() { return ImGui_ImplGlfw_InitForOpenGL(window->getWindowImpl()->getWindow(), true); }
#endif
void windowShutdown() { ImGui_ImplGlfw_Shutdown(); }
void windowNewFrame() { ImGui_ImplGlfw_NewFrame(); }
#elif WINDOW == 2
#if RENDERER == 1
#endif
#ifdef WINDOW_SDL3
#ifdef RENDERER_OPENGL
auto windowInit() { return ImGui_ImplSDL3_InitForOpenGL(window->getWindowImpl().getWindow(), window->getWindowImpl().getContext()); }
#elif RENDERER == 2
#endif
#ifdef RENDERER_SDL3
auto windowInit() { return ImGui_ImplSDL3_InitForSDLRenderer(window->getWindowImpl().getWindow(), renderer); }
#endif

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@@ -15,7 +15,6 @@ WindowModule::~WindowModule() {
app->unregisterEvent(Archimedes::MovedWindowEvent());
if(renderer) {
renderer->getCmdList().clear();
delete renderer;
}
@@ -38,15 +37,16 @@ void WindowModule::onLoad() {
app->registerEvent(Archimedes::FocusLostWindowEvent());
app->registerEvent(Archimedes::MovedWindowEvent());
renderer = new Archimedes::Renderer();
renderer = new Archimedes::RendererOpenGL();
}
void WindowModule::run() {
if(window)
window->doFrame();
else
if(window) {
//window->doFrame();
} else {
app->emitEvent(new Archimedes::DoUnloadModuleEvent(name));
}
}
bool WindowModule::onEvent(const Archimedes::Event& e) {

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@@ -3,10 +3,8 @@
#include "Archimedes.h"
#include "utils/Renderer/Renderer.h"
#include "utils/Window/Window.h"
static_assert(!(WINDOW == 1 && RENDERER == 2), "Window and Renderer are incompatible!\n");
#include "utils/Renderer/RendererImpl/RendererOpenGL/RendererOpenGL.h"
#include "utils/Window/WindowImpl/WindowGLFW/WindowGLFW.h"
class WindowModule : public Archimedes::Module {
@@ -30,7 +28,7 @@ class WindowModule : public Archimedes::Module {
Archimedes::Window* aquireWindow() {
if(!window) {
window = new Archimedes::Window([this](Archimedes::Event* e) {
window = new Archimedes::WindowGLFW([this](Archimedes::Event* e) {
for(std::function<void(Archimedes::Event*)> f : eventFuncs)
f(e);
app->emitEvent(e);
@@ -39,15 +37,15 @@ class WindowModule : public Archimedes::Module {
window->setRenderer(renderer);
if(!renderer->init(window->getWindowImpl().getWindow())) {
if(!renderer->init()) {
std::cout << "Renderer init failed!\n";
std::abort();
}
}
windowRefs++;
#if RENDERER == 1
window->getWindowImpl().restoreContext();
#ifdef RENDERER_OPENGL
window->getWindowImpl()->restoreContext();
#endif
return window;
}
@@ -73,8 +71,8 @@ class WindowModule : public Archimedes::Module {
std::list<std::function<void(Archimedes::Event*)>> eventFuncs;
Archimedes::Window* window = nullptr;
Archimedes::Renderer* renderer = nullptr;
Archimedes::WindowGLFW* window = nullptr;
Archimedes::RendererOpenGL* renderer = nullptr;
};

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@@ -0,0 +1,71 @@
#include "TriangleEmbed.h"
bool TriangleEmbed::onEvent(const Archimedes::Event& event) {
unsigned int type = getEventType(event);
if(type == getEventType(Archimedes::DoLoadModuleEvent())) {
Archimedes::DoLoadModuleEvent& e = (Archimedes::DoLoadModuleEvent&) event;
startModule(e.module);
return true;
} else if(type == getEventType(Archimedes::DoUnloadModuleEvent())) {
Archimedes::DoUnloadModuleEvent& e = (Archimedes::DoUnloadModuleEvent&) event;
stopModule(e.module);
return true;
} else if(type == getEventType(Archimedes::LoadModuleEvent())) {
return true;
} else if(type == getEventType(Archimedes::UnloadModuleEvent())) {
return true;
} else if(type == getEventType(Archimedes::AnonymousEvent())) {
return true;
}
return false;
}
void TriangleEmbed::run() {
for(std::string m : runOrder) {
modules[m]->onLoad();
}
// Main loop
while (!done && !runOrder.empty()) {
for(std::string m : runOrder) {
modules[m]->run();
}
handleEvents();
for(std::string m : toClose) {
unload(m);
}
toClose.clear();
for(auto m : toOpen) {
static Archimedes::Module* n;
if(std::holds_alternative<std::string>(m)) {
n = load(std::get<std::string>(m));
} else {
n = load(std::get<Archimedes::Module*>(m));
}
if(n) {
n->onLoad();
n = nullptr;
}
}
toOpen.clear();
}
}

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@@ -0,0 +1,29 @@
#define ENTRYPOINT
#include "Archimedes.h"
#include "modules/Archimedes-Modules/TestTriangle/TestTriangle.h"
class TriangleEmbed : public Archimedes::App {
private:
void printHelp() override {};
bool onEvent(const Archimedes::Event&) override;
public:
TriangleEmbed() {
Archimedes::Module* m = (Archimedes::Module*) new TestTriangle(Get(), nullptr);
load(m);
};
~TriangleEmbed() {};
void handleArgs(const int& argc, char* argv[]) override {};
void run() override;
};
#define APP_TYPE TriangleEmbed
#include "endApp.h"